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  1. OSTCarmine

    Ask Team NINJA

    I wonder how these things are decided. Does TN give certain charaters these traits, or does it come down to individual moves. Would be nice if they had some kind of coherent, universal method for deciding this, such as "Faster Character = More Frame Advantage" or "Strike Type Character [eg. Jann...
  2. OSTCarmine

    Ask Team NINJA

    Can anybody give me some feedback on the post I made about the best way to go about adding Throw Escapes? I would like to turn it into a formal Ask Team Ninja request so Wah can add it to the list, but as of yet its merely random junk I was thinking about. Could we maybe get some kind of...
  3. OSTCarmine

    WIll they add a training mode as rich as Capcom's have been?

    lol, good point. When its a good thing nobody complains.
  4. OSTCarmine

    Dead or Alive Cosplay

    lol you say that, but i bet you wouldnt want to meet Eliot in a dark alley in a disreputable neighborhood. He would kick ur ass
  5. OSTCarmine

    Ask Team NINJA

    We also need to take Advantage into consideration. What happens when a throw is broken? do both characters reset to normal position? Does the "breaker" get advantage? or the "broken" maybe? If this is done wrong it will end up just being another broken mechanic that sneaky players use to "cheat...
  6. OSTCarmine

    Team Ninja Says: Create a Move! Whats this then?

    THIS iS AWESOME! I love you TN, im totally gay for you guys Somebody should start a thread where we post pics and links to submitted moves, or moves that you want to submit, but cant because you suck at explaining your ideas. Maybe somebody else can do the illustrations for you. I might start...
  7. OSTCarmine

    WIll they add a training mode as rich as Capcom's have been?

    Man I HATE it when they do that! TN has never tried to do this though [as far as I know] and I applaud them for that. I recently got into MVC3 [a little late, I know] but I did not like it at all. It was just way too simplified. I loved MVC1, but 3 just did not do it for me. Also - BlazBlue and...
  8. OSTCarmine

    WIll they add a training mode as rich as Capcom's have been?

    Agreed. But like Hokuto said, now is a good time to add some more features to make it more user friendly
  9. OSTCarmine

    Ask Team NINJA

    I believe my point was to illustrate that no throws aside from the basic :H: throw was escapable on 1st contact. :leifang: just happens to have a combo throw in this slot. So do a few other characters [can only recall Eliot right now] Also, YES to throw escaping as a new mechanic. Fully on...
  10. OSTCarmine

    Ask Team NINJA

    lol I never seem to get through to you dudes. Im going to put this as clearly as I can. I want expansion in the various aspects of the :F: button. More Parries, more unique Holds with effects other than doing damage. Did you get that? I dont want them to add new functions to the :F: , just go a...
  11. OSTCarmine

    Ask Team NINJA

    My point with that post was just to bring up the fact that the :F: button has a lot of potential. Also, defensive Holds as a whole has a lot of potential still. It does not simply need to be about the damage. I dont want them to make more universal tools in this sense. I just want them to start...
  12. OSTCarmine

    Miscellanous DOA Thoughts

    Hey, fairly off topic question but idk where else to ask. Where can i get some nice DOA wallpapers? Something that people could see and not think im sum kinda pervert. Just cool pics that dont focus TOO much on boobs and stuff
  13. OSTCarmine

    Ask Team NINJA

    lol i was just kidding dude, and to be perfectly honest - I like the idea of only certain people having certain move-types to suit their particular style. What i generally DONT like is the abundance of Defensive holds available to every other character. The frame and advantage adjustment should...
  14. OSTCarmine

    Ask Team NINJA

    now THAT, I like :) lol, Raansu is gonna be mad about this but watevs, PARRY FTW! Which option should they strip during stun? The more complex one or the one with less payout? Also, how do you suppose they do the button layout for this. I like this system, but its gonna be quite an adjustment...
  15. OSTCarmine

    Ask Team NINJA

    That particular problem is easily fixed though, AND you have mentioned this numerous times before. They need to adjust active and recovery frames in favour of the smart player, not the spammer. Also, the repercussions for mistimed Holds should ENSURE that a bad player gets the appropriate...
  16. OSTCarmine

    Ask Team NINJA

    lol dude. You are the Sasuke to my Naruto! on the 1st point - I DID say "almost every opportunity" lol [loophole] but to be honest I never really cared about this particular issue. Im actually shocked to hear that it has changed only three times in all these years. I agree with you on the...
  17. OSTCarmine

    Ask Team NINJA

    lol, pretty big word you got there bud :) *VOCAB-HI5* :8: :P: People still have a shitty perception of DOA though. TN is definitely looking to fix that and up to this point in the franchise the explosions and boobs are still not explodey or booby enough to get us the top spot. I know TN is...
  18. OSTCarmine

    Ask Team NINJA

    T 1|Adjustment to the frames for the Counter system are made at almost every opportunity. TN has been trying to balance it from the very 1st game. For this reason I fully expect them to do it again for DOA5 and anything after that, until they get it to a point where everybody agrees. That is...
  19. OSTCarmine

    Ask Team NINJA

    well it seems like we are all finally on the same page lol. Im all for a Throw break system. I believe it can add alot more depth to the gameplay, and also balance it out alot more for certain characters. I would also like to see the Counter system get a MAJOR upgrade. Defensive holds should be...
  20. OSTCarmine

    Miscellanous DOA Thoughts

    Grapy makes an awesome point in his 1st statement. I am also advocating for less COUNTER and more PARRY. It used to be a major part of the game, had advantages that went beyond simple damage and kept the game at a solid pace for longer. They could use the :F: button for soooo much more than...
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