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  1. OSTCarmine

    Ask Team NINJA

    It would seem I have managed to piss some people off lol. Hey man, dont question my knowledge of DOA. Nobody seems to understand my view on this at all. Making Ryu's Izuna escapable on 1st contact is not nerfing his moveset. Its nerfing his mechanics. No other characters get their mechanics...
  2. OSTCarmine

    Ask Team NINJA

    lmao dude leave my mindset alone! y would you say something like that about my mindset? You guys bring up solid points, really you do. My ONLY problem is that NO other throw [besides :H: ] is escapable off the first hit. Making an exception for Busa because he can do the Izuna 5 other ways is...
  3. OSTCarmine

    Ask Team NINJA

    I saw that too! Maybe he now only does Izuna for 1 of his holds. Best decision imo. The whole thing with the interactive environs actually looks GOOD. It flows well with the pacing of the game, without overwhelming any other aspect of the fight. I hope the "cliffhanger" parts can go both ways...
  4. OSTCarmine

    Ask Team NINJA

    lol i get what you are saying, and IM saying that somebody else already brought this up. If ALL throws become escapable from first contact, then your argument is valid. Making ONLY Busa suffer this fate is not cool. As for the thing with the Hold, some people have multiple stages in their holds...
  5. OSTCarmine

    Ask Team NINJA

    This wont be as easy as you may think. 1st of all the Counter version of it can obviously not be escaped on the first stage of the throw. The second stage, even if escaped, will leave both ryu AND the thrown opponent 12ft in the air so now... The Throw version has the exact same issue. The only...
  6. OSTCarmine

    Ask Team NINJA

    This may turn grapplers into the next Ninjas lol. besides, the four major Grapplers are pretty well defined as it is, AND all of them already have multiple-ending throws if memory serves. Still, it would be nice if Bass had more options out of his Grab and Shove moves. His close range game is...
  7. OSTCarmine

    GameKult: Hayashi Elaborates More on Stage Effects

    lol IKNOWRYT? its going to be hard to see whats going on if the do that. They could still get away with funny cam angles during extended scenes like grabs or stage transitions. But when the fight is raging on, drop the art school shaky cam crap. I cant see!
  8. OSTCarmine

    Ask Team NINJA

    I agree with you on that FULLY. The only problem that arises is that sometimes those unique traits and abilities tend to be underdeveloped if they are not a core part of that character's play style. Brad, for example, cannot play without his "Lying down like a jackass" abilities. On the other...
  9. OSTCarmine

    Ask Team NINJA

    That is actually something that I should have elaborated on more. A lot of characters already have moves that carry characteristics similar to the ones I was referring to. They are just not fully implemented yet. Take Kasumi and her teleports. TN could make it so that players have a choice to...
  10. OSTCarmine

    Ask Team NINJA

    I Have some questions, but I have not read through ALL the previous posts so disregard any repetitions. 1|Are there any plans to make Evasion part of the battle system in future titles? It could be implemented as part of the counter system [i.e. also done with the Hold button]. In the same vein...
  11. OSTCarmine

    GameKult: Hayashi Elaborates More on Stage Effects

    It was? coulda fooled me. Im cool with this as long as the "Cinematic Experience" does not get repetitive. Has anybody seen that new DBZ game Ultimate Tenkaichi? When the fight between Ryu and Hayate started and the camera started moving I immediately thought of DBZ. I REALLY hope they dont do...
  12. OSTCarmine

    DOA5 Ideas

    The Zoning issue might be less of a crap deal if characters simply MOVED better. All you dudes raving about that sidestep better pray it does some good, cuz as far as I can tell its merely a pretty frame on a painting of a turd.
  13. OSTCarmine

    DOA5: An outside look at the DOA5 trailer

    I like Berzerk's take on all this. Here is mine 1|DOA never disappoints when it comes to graphics. I must say though that Im REALLY pleased with the new look. I just hope its not ALL dark and gloomy like that stage in the trailer. Kyoto in Bloom is my favourite stage and I would love to see...
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