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  1. Rikuto

    Bayman is only for the hardest mother fuckers.

    Bayman is only for the hardest mother fuckers.
  2. Rikuto

    Maximillian's Hands-On video.

    Fun thing about 3D fighter sequels is that the further you get into the series, the fewer major changes happen on a per-character basis. Only so many notations are possible and people hate having moves replaced. Not to mention the developer strain it is keeping up with an ever expanding roster...
  3. Rikuto

    Yea there's a lot of production going on but no melody whatsoever in those stages. I don't know...

    Yea there's a lot of production going on but no melody whatsoever in those stages. I don't know what they are thinking with that but its a mess.
  4. Rikuto

    The menu music is alright, the stage themes seem kind of weak to me.

    The menu music is alright, the stage themes seem kind of weak to me.
  5. Rikuto

    Some gameplay issues with DOA6?

    Edits this time is free and without warning, as the individual is banned and was clearly the aggressor of the thread. But lets make an effort to keep it clean, and not get dragged down to that level. But to respond, a lot of folks started with DOA 4 and didn't really know any better. Exposure...
  6. Rikuto

    Give the bear a finger you might just lose your whole arm.

    Give the bear a finger you might just lose your whole arm.
  7. Rikuto

    Some gameplay issues with DOA6?

    Real talk time. My perception is that DOA 4 catered to the lowest common denominator. When DOA 5 raised the bar competitively and certain people were no longer able to compete without putting in actual effort, they decided living in the past was more pleasant than living in the present. When...
  8. Rikuto

    Some gameplay issues with DOA6?

    As CT apparently holds no respect for competitive DOA or those who travel to tournaments, as well as being unable to engage in intelligent conversation without resorting to snide comments and insults, I have taken the liberty of removing him. First and foremost, this is a place of learning and...
  9. Rikuto

    Selectable hold (3-point and 4-point)

    I mean I don't mind if peop 3 point wouldnt help you anyway. It combines mid punch and mid kick, not high and mids.
  10. Rikuto

    Selectable hold (3-point and 4-point)

    I don't believe I'm exaggerating in the slightest. People go to incredible lengths to avoid having to play the real game. Even now, the majority of lobbies out there are running hilarious settings.
  11. Rikuto

    Selectable hold (3-point and 4-point)

    Here's the problem. Fighting game players take the path of least resistance. Bad players moreso. If a beginner finds that its easier to play the game a certain way, he isn't likely to break that habit ever. He will keep playing 3 point, and the worst among them will even try to argue for its...
  12. Rikuto

    DOA6 Character/Stage Select + New Game Content Breakdowns

    He doesnt have it nearly as bad as Bayman did in vanilla 5.
  13. Rikuto

    Meter: Yay or nay?

    You claimed you didn't understand why people liked it, so I explained it to you. Do you not enjoy anecdotes and personal experiences that contradict your beliefs, or did you actually just want to remain ignorant but were too shy to say so?
  14. Rikuto

    Meter: Yay or nay?

    People enjoyed DOA 3 because tactics outside of pattern recognition were involved. You could die instantly, but you had to make several mistakes at once for it to happen. For example, get hit, get caught holding, have back to slope/wall all at the same time. You had the best movement out of the...
  15. Rikuto

    Meter: Yay or nay?

    The thing about "doa gameplay" is that in literally every iteration, somebody has sworn "This isn't DOA", like, they are the authority on what DOA is. When I was playing DOA 3, a lot of us said this very same thing about DOA 4 and how nothing was guaranteed. All the environment combos were...
  16. Rikuto

    Meter: Yay or nay?

    I understand that a non-metered 2-in-1 in DOA 5 RIGHT NOW presently results in a far more devastating situation than a non-metered FR does. And really, thats all the justification that is needed. Everything else is just environment shenanigans and that's always been high damage reset potential...
  17. Rikuto

    Meter: Yay or nay?

    FR does fairly meh damage on its own. It's about the same as using a decent 2-in-1, and those inputs are not exactly complicated to begin with. It only really does high damage when you're at full meter and it burns BB at the end of it. We didn't ask for 2-in-1's to be checked before, im not...
  18. Rikuto

    Meter: Yay or nay?

    In a competitive environment, rewarding failure is the same as punishing success. in this sense, I have to agree it is a bad mechanic. Especially if Shimbori is trying to go the Esports route like he's been talking about lately.
  19. Rikuto

    "stress test" typically applies to games where the use of servers is involved, because they are...

    "stress test" typically applies to games where the use of servers is involved, because they are seeing just how much it can handle.... hence the term stress. Though I agree, they need to do this because Japan's idea of testing netcode is seeing if it connects to another guy in Japan.
  20. Rikuto

    I would hope that Team Ninja would have the guts to put up a DOA 6 beta with features they...

    I would hope that Team Ninja would have the guts to put up a DOA 6 beta with features they didn't want to make public last time around, such as side step crouch dash and take a REAL census on how the community feels about it rather than their internal test group.
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