Thanks for the feedback. Still, it baffles me why in DOA6 she is treated like a third party licensed character like Kula and Mai.
Rachel, Momiji, Nyo, and Phase 4 were all post-launch first-party DLC characters, and you could access their quest mode missions without ever buying them. And yet...
I'm not gonna lie, she looks hot in a long coat. Quite the temptress, that Lidia.
But as much as she fits my tastes, I've come to accept that I can't play Tekken at all. So I'll have to miss out.
NOTE: For the best optimal viewing and listening experience, turning the Closed Captioning feature on is recommended for the duration of this video.
0:00 - The Early Beginnings of Zack
2:24 - Introducing Zack
6:16 - Zack's Story: The First DOA Tournament
7:16 - Zack's Story: The Second DOA...
What you described are clout-chasin' anti-SJWs who miss the point and get caught up in their self-imposed social media crusade against internet puritans doing extra where it's not necessary, not actual fanservice community folk like myself.
The difference between us and them is that we don't...
Unpopular opinion: If future DOA games insist on keeping the Break Meter, let it only be used for a Break Blow stun while bringing back DOA5's Power Blows/Launchers at 50% health. I miss triggering special dangerzones for extensive damage under specific conditions.
@Force_of_Nature: DOA5's mechanics are well and good, but I much prefer DOA4's ground game over 5 overall. It's universally consistent and easy to understand. IMO, that was the best force tech system. A free 2k and another low to tech the opponent to a specific direction? You'd be...
I don't ever see a vast majority of competitive SF5 and SC6 players crying foul over sexy costumes (seriously, have you seen some of their stuff?), so why would competitive DOA players be so easily bothered by sexy costumes even now? Yes, the prices on the season passes are outrageous, and the...
Unpopular opinion: I'd love to see a DOA collection featuring DOA2U, DOA3.1 (or 3.2), and a DOA4.2 update with heavy tweaks to tracking, stun types, wall splats, frame advantage, and universal OH removed from most of the cast... all with optimized online play.
I have tried to move on to another game once. Then a few months later, I was told to go back 'cause I was so terrible at said game. In the end, I realized no matter what I did, I'm better off playing what I enjoy. I think he feels the same way... he gets a kick out of trolling you guys.
There's nothing wrong with DOA6 and yuri in the same sentence...
But seriously, costumes are the last thing on my mind when it comes to KOF. Cosmetics have never been its strong point to begin with.
NOTE: For the best optimal viewing and listening experience, turning the Closed Captioning feature on is recommended for the duration of this video.
0:00 - Early Beginnings of Ryu Hayabusa
2:03 - Introducing Ryu Hayabusa
5:34 - Ryu Hayabusa's Story: Before Dead or Alive
8:32 - Ryu Hayabusa's...
When I learned to stop caring what others think, I didn't care about little things like that anymore that don't really matter. If they wanna act a fool, let them.
I can name more than one.
1) An overall brighter, more colorful interface that's more in line with previous installments pre-DOA5.
2) A (still) great in-game tutorial compared to other 3D fighters.
3) The Quest Mode BGM.
4) Minus the lack of host switching, the new lobby options are a welcome...