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  1. Rikuto

    Shit We Lost

    It's not that simple. If it was, you would be right. We have too many backdoors out of critical. We have NO backdoors on the neutral. We don't even have what I would consider decent movement for most characters. Backdoors on neutral would be good safe movement with a faster backdash (akira is...
  2. Rikuto

    Shit We Lost

    No, the throw breaks you see now are only on non-directional, neutral throws and during certain multi-part throws. What I am talking about is different. It's the ability to break any directional throw before it does damage to you by predicting the direction and breaking it accordingly. Similar...
  3. Rikuto

    Poll:"The Showdown"

    I give him points for trying, but I don't like really slow rap. And the beat just sounds like you're going to a funeral. How am I supposed to get hyped up for the next match?
  4. Rikuto

    Shit We Lost

    Grap3 you are basically regurgitating arguments that I myself constructed in the past and then trying to pass them off as your own to combat me on a subject you know nothing about. Give it a rest. I'm also not subject to super-secret-info-anything. I have traveled to both public and private...
  5. Rikuto

    Shit We Lost

    And somehow this magically results in more guessing instead of less, according to Raansu.
  6. Rikuto

    Shit We Lost

    They re-work the frames on everything on a constant basis. It's the easiest part of the game to change, so I don't see a problem there. Also, typically you would get a launcher as punishment, not just a stun. Thats your guaranteed damage.
  7. Rikuto

    Will there be individual endings/new Story mode in DOA5 Ultimate?

    SC3 story mode taught me never to trust a Miser. Bitch robbed me more times than I can count. Oh, it also taught me to get the fuck out of the way of falling statues and that crouching is the best way to deal with Rthymnatic earthquakes.
  8. Rikuto

    Shit We Lost

    I don't have blind faith in anything, Raansu. I actually talk with these people. You have blind hatred and a lot of inexperience. True, I don't like that. But a throw break isn't going to change the relationship there as high-counter throws would still be unbreakable. Same way in VF...
  9. Rikuto

    Shit We Lost

    I want the opposite. Clearly you have no idea how that is attained, because you do not play the game. You don't punish a whiff with a throw unless its a seriously epic whiff. Throw range is too short for that. You punish a whiff with a strike, preferably a launcher. Frames can be adjusted so...
  10. Rikuto

    Mila is flavor of the goddamn month on PSN.

    Mila is flavor of the goddamn month on PSN.
  11. Rikuto

    Will there be individual endings/new Story mode in DOA5 Ultimate?

    You know, I actually kind of liked SC3's story mode and all the extra crap that came with it. Competitively the game was terrible, but the amount of fanjunk was amazing.
  12. Rikuto

    Shit We Lost

    Raansu, you are shortsighted if you don't understand why throw breaks are necessary. You complain about too much guessing, but the lack of throw breaks in this game are the primary cause of the crazy amount of guessing that goes on in it. It's not just the hold system that promotes reckless...
  13. Rikuto

    Shit We Lost

    Explain.
  14. Rikuto

    "Do you like Pain?" DOA5U changes

    I believe the ground throw neck snap you're referring to comes from his roll. There are instances where a person will be on the ground, but with their head facing you instead of their feet. In Vanilla DOA 5 we get the regular necksnap. In this way, if you somehow set it up, you get just as...
  15. Rikuto

    Bayman Q/A

    It is pretty much amazing. Basically 45% on average from a single hit with no chance to escape. When you force tech somebody or get them at heavy disadvantage, they've gota guess between either ducking or throwing and getting smacked in the head by P+K, or blocking and getting manhandled by a...
  16. Rikuto

    Shit We Lost

    If we had a throw break system I would agree with that.
  17. Rikuto

    Shit We Lost

    They applied the guard break not because it was a guard break, but because the impact of the animation "looked right" for the move in question. Still seems dumb to me.
  18. Rikuto

    Soul Calibur Thread

    It didn't just do that though. In many matchups, in fact, the opponent can't really do anything against Viola at range until she decides to come in. When she comes in, she will guess with her ball, and you'll be forced to block. Then she will come in with her claws, and you'll be forced to...
  19. Rikuto

    Shit We Lost

    I remember when not only was it not +9, but it was unsafe on block despite being a guard break. I wept at the loss of +9, but not nearly as hard as I wept during the entirety of DOA 4's version of it.
  20. Rikuto

    Soul Calibur Thread

    And arguably the single most broken. Hey, Amy kinda was too! Tradition. Which is why they have the same voice actress, same tone of voice with no attempt at altering it, same bleak outlook on life, unique battle quotes with Raphael and unique quotes on his vampire bite. Cause, y'know, it's...
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