Search results

  1. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    The moment a grassroots tournament starts getting those same sponsors, they are no longer a grassroots tournament. When you start making business arrangements, you are a business. Can't have your cake and eat it too, but I do understand how MLG has honked you off in the past. They've gotten...
  2. Rikuto

    IGN Pro League DOA5 Pro Gaming Tournament

    I too am confused by this.
  3. Rikuto

    Dead or Alive's place in the modern fg market

    The problem is that these people are liars. They aren't reading anything when they use the hold in DOA 4, they are guessing based on habit and giving themselves far more credit than they deserve for it. It's the common problem of scrubs trying to justify themselves and their game as being...
  4. Rikuto

    Dead or Alive's place in the modern fg market

    There are so very few people who understand that....
  5. Rikuto

    New 4gamer interview (2012/06/12) + E3 renders

    Most people are. The correct solution is to attempt to enlighten them. Sadly, we have the language barrier.
  6. Rikuto

    IGN Pro League DOA5 Pro Gaming Tournament

    Don't be hatin'
  7. Rikuto

    Throwing an opponent that is in critical stun

    Safest theoretical application of a sidestep.... Do safe attack that is maybe -2 or so and have it blocked. Immediately Fuzzy Guard to avoid potential incoming throws and fast attacks. Sidestep immediately afterwards to avoid slower incoming attacks (strict timing). Attack out of...
  8. Rikuto

    New 4gamer interview (2012/06/12) + E3 renders

    It'd be nice if the Japanese actually had a few heavy hitters to make their preferences more valid. As it stands now I can't help but feel like they just don't know how to play the game so they are making irrational complaints.
  9. Rikuto

    IGN Pro League DOA5 Pro Gaming Tournament

    Based on what I was hearing, supposedly if you get yourself a high-counter blow you could go straight to launch instead of playing the stun game. In theory thats not a bad idea, except how often are you actually getting high-counter blows?
  10. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    If all characters are balanced, there is no mid tier. There are no tiers at all, in fact, but that is never the case because nothing will ever be designed perfectly. VF is the closest. So you have the next best thing... you give every single character their own overpowered attributes. By...
  11. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Let's be fair here... most prospective fighting game players don't. Can't hate on all of them for that, we just have to help them.
  12. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    And there is nothing wrong with reading the strings as it is now with DOA 5 Bayman. I hit you with a counter-hit 3p, and you know my preferred followup is 3k because it starts that long unholdable combo for around 50%. Knowing this, you have an educated idea of how to defend... If you think...
  13. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Right. What's a more interesting fight to watch? Solid Snake with a pistol griefing some soldiers, or badass cyborg ninja vs metal gear rex? OP vs OP is always more hype from a spectator standpoint. OP vs UP is only entertaining in the right hands. UP vs UP is boring as hell. Nothing is...
  14. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Well for one thing, it's an unbreakable combo hold. With really stupid easy execution. That's one way to justify it. The other is, how hard is it to honestly scout for a high jab and counter it? They are not exactly uncommon. and why should you get 12X the amount of damage the jab would have done?
  15. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    So I should only choose rock because I think my opponent will pick scissors based on absolutely no logical decision making? How would I arrive at that decision, since his options will all be chosen at random? High level play with equal options results in forcibly random play, remember. We've...
  16. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Countering in general I have no major problem with outside of a few characters still getting too much damage from it (Bayman, Hayabusa), and once again the active windows just being too large in general. They are massive windows compared to how counters work in any other 3d fighter.
  17. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Think about what you are saying for a moment and you'll understand pretty well. If there is no high damage option to fish for, why would you choose any option over the other? What relevance would environment have? Every option becomes equally mediocre, and you therefore don't put any thought...
  18. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Exactly. It makes the game unique, not good. There is no reason to defend a bad mechanic that drives everyone away from the game. Sure, a few people might try to defend it and claim it's unique, but they aren't the ones going out to actually play the game and having to sit in the corner for...
  19. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    In general, yes. Yes they are. That's why a lot of us want them trimmed down in terms of their active frames... that would mean they still serve the purpose of reacting and catching slower attacks, as well as "calling out" someone when they are going to use something for the fifth time in a...
  20. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    We agree that "guessing happens" during certain intervals of any fighting game, and I think we would agree that if a person wishes to minimize their guessing they should be allowed to play in that playstyle as much as possible, right? In VF you can throw out a normal string and I'll block it...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top