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  1. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Well, I don't need to watch videos of people playing the game to come up with an idea of how its supposed to be played... kind of already there lol. I'll tell you this sir. Putting in an unholdable stun is essentially the same thing as limiting the number of times a person can hold. Why...
  2. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Why are you talking about 2D games? They play 100% differently. In 3D games, this is not how things work because of how very differently you have to treat spacing and whiff punishment. Why should I use an unsafe single move attack when I can use a string with frame advantage and an additional...
  3. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    Those things are not the heart of the game. Those things are what hinder the game. The heart of the game is the ease of control, insane level design and environmental destructability which lets a newbie pick up the game and do cool shit in a way thats easy to understand, but can be very...
  4. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    There is nothing opinionated to "disagree" with here. First, In other games "throw" punishment can be broken. That leaves true punishment to strikes, which require the person be even more unsafe. Second, the point was that too many moves in DOA are throw punishable on block. Go through VF...
  5. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    We're talking on block. And on block many, if not most, attacks in DOA are throw punishable. On hit, certain attacks like Bayman's 6pp2k are also throw punishable. That's stupid. Pressure is good when it is coming from a specific attack that has frame advantage, a guard break, or is really...
  6. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    No. Not at all. There are very few strings in VF that are delayable. And you can sidestep certain delayed attacks, yes... but what good is that going to do you when every single string can be delayed? You going to sidestep in the middle of every single string and pray they dont free cancel and...
  7. Rikuto

    DOA5 E3 Build: The Good, Bad and Ugly

    No, they are not. He isn't saying most attacks should have frame advantage, he's saying they should be safe if completed. Safe as in, not throw punishable. He's also saying that the way DOA's system works with nearly every string being delayable creates a fucked up sense of false pressure...
  8. Rikuto

    IGN Pro League DOA5 Pro Gaming Tournament

    I was tired as hell but I pretty much remember it the way Drdogg was telling it. I interjected and said "there is no air control on anything caused by Brave Edge most of the time" and Manny basically said "Well you could AC out of everything in SC4" which.... no, you couldn't. I have tons of...
  9. Rikuto

    All character attribute charts (so far)

    Ability to guard break would probably fall more under power, wouldn't it? ie the strength behind the attack is what causes the guard to break. General frame advantage would probably be more under speed, as its the feeling of being under a fast, relentless assault that never stops. Anyway, I...
  10. Rikuto

    All character attribute charts (so far)

    So what would striking represent, if not the effectiveness of those strikes?
  11. Rikuto

    IGN Pro League DOA5 Pro Gaming Tournament

    I can't even get off my 20 frame CB on mamba or master when they are slow escaping my sitdown stun, which is active for like 30 frames. Powerblows take longer than 20 frames to come out, so what you are worried about is mathematically impossible. On top of that, SE becomes more effective as...
  12. Rikuto

    All character attribute charts (so far)

    Well, let me put it this way. Bayman has a 2 for strikes, but I was getting out 50% lifebar combos in open space with only one opportunity to counter in stun. Sure, he's still slow... but speed is a different bar. So how would you interpret that?
  13. Rikuto

    IGN Pro League DOA5 Pro Gaming Tournament

    Emperor... you're listening, but you're not hearing. You can slow escape sit down stuns. This isn't theory. It's been done. There is absolutely 100% no way you are going to tag in your partner and hit your enemy with a power blow if he is slow escaping. So nothing you are talking about is...
  14. Rikuto

    DOA5 E3 Version Q&A

    1. Didn't really test anti-sabaki applications, sorry. As far as Sabaki's go, all I can say is that Leifang has a ton of them now. Sabaki and Parry applications seem to be really wonky too, with mid parries also working against certain highs.... and not against certain mids. It's pretty strange...
  15. Rikuto

    DOA5 E3 Version Q&A

    Tina could very well be at Bayman's level tbh. With 8p and 66k that girl can chain multiple sitdown stuns into a launch. Of course her opponent can opt to slow escape which starts a defensive post-SE metagame where the defender's logical options are incredibly limited due to input buffering...
  16. Rikuto

    IGN Pro League DOA5 Pro Gaming Tournament

    1. Vanessa never slow escaped my sit down stun. If she had, my critical burst would have been throw punishable on block. Both Master and Mamba were able to do this. Perhaps it simply never occurred to her to try that. 2. Vanessa never countered mid kick either, which would have stopped the...
  17. Rikuto

    DOA5 E3 Version Q&A

    A thousand times this. I know what you mean. Not sure though, now that I think about it. Manny wasn't exactly trying to hit me with powerblow spam.
  18. Rikuto

    DOA5 E3 Version Q&A

    Ok Awesmic, bare in mind Christie I spent only a little time with. All transitions are sidestep based into that stance now.... at least in that particular build. I couldn't dig too far into it but it seems like most if not all of her regular options out of stance are present, its just limited...
  19. Rikuto

    IGN Pro League DOA5 Pro Gaming Tournament

    i made the mistake of loading up skyrim. then diablo 3 came out. do the math. but yea i had no intention of going to anaheim until e3 popped up, then i was spending what little attention i had researching potential doa setups... scv just got backburned. im cool with the outcome.
  20. Rikuto

    Team Ninja Twitter

    props? huh. thats a switch... not sure how to react to that. anyway im glad he took the time to clarify himself somewhat, the moment i got wind of that interview i started pushing for answers. shoutout to Tom for delivering the message and dispelling the cloud of doom hanging overhead.
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