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  1. Rikuto

    DOA5: New Gameplay Trailers - Ayane, Hayate, & Hitomi

    Sounds like Spartan/Leon tactics with their standing throws tbh. I don't know if you can really call it an option select. It's solid, though. Safe, in fact, which is better than what you can do with most of the games assorted bullshit.
  2. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    I think it can be a good game. Just not one that's actually accepted by people.
  3. Rikuto

    New Hayashi interview with G4

    I'm tired of it too. I'm tired of being negative and having things to be negative about. But here we are.
  4. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    It's a nice thought. Some competitive players will play mortal kombat, despite the fact it has a block button and a combo breaking mechanic thats limited by meter. Some competitive fighters will play soul calibur despite the fact it has meter and GI's. And now the reality. No one from...
  5. Rikuto

    New Hayashi interview with G4

    Well if you want to call it the "worst", I suppose you could. The reality is though, only so many things can be done at each stage of development. The sooner you act, the more you can fix. If you go into something expecting to only get real feedback at the absolute latest stage possible, you...
  6. Rikuto

    New Hayashi interview with G4

    He's not wrong.
  7. Rikuto

    DOA5: New Gameplay Trailers - Ayane, Hayate, & Hitomi

    umm... let's just say, the "average" wall combo out of jann lee in 3.1 was about.... double that. So this kind of damage really isn't making me flinch, especially since its out of dangerzones that appear to be one time use per match. If they start appearing more frequently and are all over the...
  8. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    They've said that they want feedback, while also showing signs that they really don't. Mixed signals? FROM JAPAN!? You don't say....
  9. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    who knows? Based on what ive seen though, the speed seems consistent. The damage is pretty meh. The only way you can make the damage from a powerblow relevant is when you do something like get a full stun threshold, activate the powerblow and point it at something REALLY painful in the...
  10. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    Look at the damage they actually do in these new gameplay vids. It's kind of pathetic, actually. And it still takes time to charge, could easily slow escape to get out of them. I see no problems here, especially since it seems like most characters could launch for more damage with a standard...
  11. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    Is this the part where where Mike Tyson breaks through the wall screaming "That's our word!" and beats Ratiz to death with his own leg? Stick to your own word, honky!
  12. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    Not if he has nobody to play it with. The CPU isn't exactly intelligent in that game.
  13. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    This. You can train yourself to do combos perfectly, to space perfectly, to setup perfectly, to evade perfectly, etc. These things reward time spent on the game, and it is reflected in the number of people who play them. You cannot train to guess perfectly. In good games, certain situations...
  14. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    Raansu if you're not planning on playing the game competitively why are you trying to advocate for system integrity? Casually it doesn't even matter what they do, the game will always be easy against whatever scrubs you choose to fight online. Competitively this shit turns everybody off...
  15. Rikuto

    Mass Effect 3

    Welcome to the Hateocrisy, Julius.
  16. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    How the fuck is giving the core FGC what they want going to hurt the game? You make no sense and you're not even willing to compromise on changes that would make it work. You just want holds in stun regardless of whats good for the game and its scene. Do you actually want the game to have a...
  17. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    The world of fighting games does not revolve around me, it revolves around the core FGC which wants competitive fighting games. My interests happen to align with theirs for the most part. Sorry if that hurts a nerve with some people, but that's a fact. If you don't make the game cater to the...
  18. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    All I can say is, if this is the DOA you guys want, prepare to be lonely. I won't touch that shit and no one else will either. Got better things to play.
  19. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    1. You're right, this isn't SC. SC is actually a competitive game people want to play. Last time I checked, DOA was not. 2. If stuns were changed to the way 3.1 handled them with a lighter threshold like you are suggesting, the game would be able to fully support stuns without holds because...
  20. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    I'm not arguing two sides of anything. Both statements are true. An in-stun hold that gives a guaranteed back stun with all the damage associated with it is complete and utter bullshit and you know this. This is what currently appears to be in the game. Likewise the out of stun parries that...
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