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  1. DestructionBomb

    Imagine people who don't know how general 3D fighters work suddenly knows how balance is...

    Imagine people who don't know how general 3D fighters work suddenly knows how balance is implemented? son, this status has to be a joke lol.
  2. DestructionBomb

    TN did not take the time to sit down and figure out methods to avoid this situation. TN actually...

    TN did not take the time to sit down and figure out methods to avoid this situation. TN actually had the possibility to add an evasive step motion (as how it should be because why wouldn't you want it?) but no one likely brought up to TN at HQ, so you can't expect people to just sit back and...
  3. DestructionBomb

    If balance was included, TN had multiple ways to handle it while trying to keep it's nature as a...

    If balance was included, TN had multiple ways to handle it while trying to keep it's nature as a 3D fighter without resorting to gimmicks. Changing SSA for meter usage is catering to a specific crowd who choose not to punish SSAs. Promoting this type of gameplay makes one hard to take serious...
  4. DestructionBomb

    KJ - It's like I have to hold people's hand to walk across the street to take them to the theme...

    KJ - It's like I have to hold people's hand to walk across the street to take them to the theme park. Again, tolerance is one thing, but there is a fine line for oblivious optimism. Balance is not even the sort of discussion at this point, it's the game's aesthetics on how things should be handled.
  5. DestructionBomb

    Alright so I have to let you all know here and now. For start, Kula is 14 years old for heads...

    Alright so I have to let you all know here and now. For start, Kula is 14 years old for heads up. Days of Memories is not canon either so the 18 excuse can't really apply lol. So uh....TN might have to "chill" with the lewdz. Get it? """"Chill"""". awesome joke KEK I know.
  6. DestructionBomb

    So the second SNK character is Kula.

    So the second SNK character is Kula.
  7. DestructionBomb

    Lol, imagine promoting bad gameplay.

    Lol, imagine promoting bad gameplay.
  8. DestructionBomb

    The next meme I can't wait to see is the over 500,000 downloads for DOA6 CF though lol.

    The next meme I can't wait to see is the over 500,000 downloads for DOA6 CF though lol.
  9. DestructionBomb

    The Dead Or Alive Meme & Gif Thread

    Marie Rose: Muahahaha, my SSA is the ultimate. Go ahead, abare as you will! I will not lower gameplay standards to yo- -Anime gasp- Marie Rose: N-nani!? Opponent: You fell into my trap. You are out of meter Marie JoJo. My immense mash of strings that do not track will continue to track for...
  10. DestructionBomb

    Or does the money go to....... DmC2 for Ninja Theory. Oh boy, it's so vague I need answers.

    Or does the money go to....... DmC2 for Ninja Theory. Oh boy, it's so vague I need answers.
  11. DestructionBomb

    Capcom has started a Kickstarter with Steamforge for a DMC5 board game. Apparently this goes to...

    Capcom has started a Kickstarter with Steamforge for a DMC5 board game. Apparently this goes to DMC content and future updates according to Capcom's twitter: https://www.kickstarter.com/projects/steamforged/devil-may-crytm-the-bloody-palace Does future update include the Vergil/Lady/Trish...
  12. DestructionBomb

    Capcom currently has multiple titles in development using the RE engine...

    Capcom currently has multiple titles in development using the RE engine: http://www.capcom.co.jp/ir/english/data/pdf/explanation/2018/full/explanation_2018_full_03.pdf
  13. DestructionBomb

    Pretty much, move recovery plays an immense role and can dictate the match often without people...

    Pretty much, move recovery plays an immense role and can dictate the match often without people realizing, imagine net battles. - Move recovery when attacks and strings get free cancelled into another attack or set of strings - Move recovery on punishing certain moves that people get away with...
  14. DestructionBomb

    There are times where I seen people go "oh my god..it's -12 how the nuts they getting away with...

    There are times where I seen people go "oh my god..it's -12 how the nuts they getting away with that" on streams. -Sees the move they get hit by- -Sees recovery as 18- Ah, now I see why people don't like punishing this move, especially in netplay. Makes sense.
  15. DestructionBomb

    For the most part, I choose not to for moves that have very strong fast recovery that are like...

    For the most part, I choose not to for moves that have very strong fast recovery that are like 16 in recovery even if the move is like -12. Most people only look at the unsafety numbers but they usually never take the time to look at the move recovery which is extremely important (especially if...
  16. DestructionBomb

    Sounds about right yeah, though TN didn't really sit down to think about into looking for...

    Sounds about right yeah, though TN didn't really sit down to think about into looking for alternatives. There might be a small light within DOA6U/DOA6++/DOA6LR possibly. It's definitely tolerable, but it just makes them look a bit "too unique" which doesn't really work for an overall actual...
  17. DestructionBomb

    I'm 100% pretty sure there were better alternatives than adding meter for SSA, oh I dunno? make...

    I'm 100% pretty sure there were better alternatives than adding meter for SSA, oh I dunno? make neutral step be as evasive like in VF to force people to go off axis for trying to put strings on block that don't track with minimum recovery, or just plain buffing freestep like the old games. If...
  18. DestructionBomb

    A good player doesn't require extra necessities just to do good. TN didn't even give the game a...

    A good player doesn't require extra necessities just to do good. TN didn't even give the game a 6-8 month test before making the decision to change it. It's tolerable but again, not a good way to fix problems, especially enforcing a universal mechanic to burn meter. It's the concept in itself to...
  19. DestructionBomb

    Holds are generally used to reverse a situation the moment you are -in- stun placement, the...

    Holds are generally used to reverse a situation the moment you are -in- stun placement, the benefit of it is that you are allowed to "hold at neutral momentum" without being in stun. However that leads too many situations of pointless Yomi reading if you have to guess at abare just to stop an...
  20. DestructionBomb

    How hard is it for TN to just ask Sega's AM2 for help.

    How hard is it for TN to just ask Sega's AM2 for help.
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