Granted that I would of been neutral if meter cost for stepping was like 3-5% rather than a whole 25%, though using meter for a universal mechanic as a whole is sketchy when it's just going to condition people to abare more on block.
Believe it or not, but I would of been generally alright if...
@Tyaren
As part of the list of upcoming content and games, Sony made the mistake of writing "Dead on Arrival 6" for DOA (which was the only typo there too by the way lol).
Unknown if it was on purpose or not, who knows (maybe lmao). It's as if no matter where DOA goes, something just ends...
@N1ce Dreams - Nope unfortunately. Most arcade sticks as well as general fight pads don't have an L3 button. Sticks are using D-pad position which won't have access L3 nor R3. Fight pads don't normally come with analog sticks at all either.
They did but it was a mistake/typo by Sony and was fixed. Savage but nevertheless hilarious since the name is also a general meme.
https://blog.eu.playstation.com/2019/05/13/new-on-playstation-store-this-week-rage-2-sniper-elite-v2-remastered-a-plague-tale-innocence-more/
How's Soul Calibur 6 currently? I know Namco has it steady with this game, but how is it now compared to it's launch week/month? update got it better? haven't played SC6 yet as i'm waiting for price drops (missed the sales like twice for Steam).
Has there been any information regarding the training mode settings via arcade sticks and fight pads? majority have no touch pad so was curious. Reset stage can be a pain.
I also don't believe Marie Rose to be absurdly low either, but the player did pretty well. Anything can happen at a tournament outside of tier lists. Skill gap, player/opponent under/not under pressure, knowing the match up.
Not quite sure why anyone still base tier lists off tournament results lol, not even SF/KOF/Tekken does that. There are players that swap characters in grand finals despite not going through an entire tournament with X/Y character and then it becomes the magic topic of "So X/Y is really good...
But if you are a i9 vs i11, the one with 9F should definitely be more disadvantageous on block since the character has the luxury of a move with 9 frame of startup.
Should of played a VF character KEK. +1 jab on block or low NH = actual true neutral starter (which is how it should be), but then you also can't always add + frames to jabs when each character has speed differences so that's a bit of a problem.
Throw damage in DOA6 is greater actually. The Hi-counter percentage and revision was increased by 10% in DOA6.
But for the most part, KasumiLover is correct. Jann Lee's stats in DOA5 stated he has terrible throw output, but yet he has two throws that are actually pretty lethal in damage, on top...
CvS1 Millennium 2000 - "To the Limit" theme (first one, not the bounce one). It wasn't originally used as a character select screen theme until you set it up for it, but has a lot of edge behind it.