Raijin is one of the easiest throws in the game. There's no tip but you can input everything before the combo throw shows on the screen. The faster you input it the better.
I prefer using his BT :1_: to pressure the player. He can turn faster during BT crouch because the animation only shows his head turning. I think all characters can move back while BT crouch. Since JL is already in crouch the player will either hold, crouch grab(which is futile), or neutral p...
Been looking at JL battles and see some reckless moves. I've also been seeing how careless people are with his 3p+k when it's only good for combo finish or against throws and flying kicks. Extremely unsafe on block and some characters like kasumi can punish hard off of it. Luckily enough this...
Yea I see it. Forget what I said about 1pp. I still think spacing with it isn't ok since it's i20 to i28 with no track. Anyone could see 1p from a distance but the reach does beat his 236P and 46k. Not worth the effort I guess.
Ok yes many people have fast throws but Hayate has many throws that's i7 to i10. His teleport would give him a disadvantage if anticipated but because of his teleports he can't be wall pressured. You right about adapt if you're up against offensive type.
Both of those High P strikes can simply be ducked or sometimes sidestepped.(Christie) It's bad enough that JL shakes even when he doesn't hit anything. Wait so close hit buffs were only there to make 4kkp useful?
Yea 1pp is unsafe but only on block. You can just do 1p and stop. Unsafe but only...
Yes close hits that don't track. I do give props to that 4p though. You right about 1pp but it picks up Helena from bko. Delay that and she goes flying helpless across the stage. I lost all hope for 2p. I'd rather spam 2k than 2p.
Well unlike some characters(Eliot), Hayate got safe guard breaks and advantage to it. His throws are no higher than i12. Mostof his throws are i7 or lower which is insane. I don't care who you are. I don't care how long you've been playing DOA but no one can react to Hayate throws. It's annoying...
Not sure if anyone favors JL close hit potential anymore but it would be good for his 3kp and 1pp to become a close hit especially since 3kp can track and it's unsafe. Adding this to 1pp would be very useful against helena players. I don't mess with these moves that much but if this would make...
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Leifang so high... all because she can spam parry. Besides that akira should be op or Gen fu level since he gets guaranteed combos off of guard breaks. Just seen some akira in action and it's scary.
I would like to see more of that too. One of his most essential tools. I had some issues with it during combos and find it only useful for zone, wake up and wall game.
Phase 4 has good control over stage combos with ridiculous juggling but i will remove her. I'm still keeping Akira, Helena and Mila mid. Leifang might go up. I'm glad no one disagreed with high and low.
Sarah is good but her damage is not and she requires too much work for little damage. Since Jacky has better damage and doesn't require a lot work due to his throw punish, i put her in the mid list. Her throw punish is also weak so you would have to rely on poking to get in.
One of the most unique styles in the game due to his random dancing. This also makes him one of the most unpredictable characters. ( Putting aside his terrible mix up) Not a lot of characters have that potential.
Oh ok. It's still pretty useful if you're opponent is hold happy. After duck 4,6p is guaranteed damage if they hold or attempt to throw. Well it works against A.I at least