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  1. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    no you're probably fine, the in-game version number is for AlexXsWx's dll file that injects the moveset data rather than the gameplay changes. Apologies for the confusion, it's just a bit unwieldly to put all of "REDELBE 3.0 6++ v2.08a #8 g4.1" or something in the title, especially when the mod...
  2. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    of course OP link is now mediafire, hopefully that's more permanent
  3. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    lol. i don't know everything about the launch parameters but i have enough to tweak bt hit reactions to account for the hurtbox differences and make sure doa 1 back hit juggles don't wreck everything.
  4. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    i don't have time to maintain one, and like 5 or 6 people i know of aren't in any of the doa discords i'm in. we're mostly all steam friends with each other but sometimes you'll get someone in the FSD discord or hoodless's server. maybe a steam group would be a good idea. one of the...
  5. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    6++ doesn't currently change anything with any of the voices, maybe you installed a separate mod or maybe the mixing is just bad ¯\_(ツ)_/¯
  6. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    lol whoops, had to do a patch stages: no changes characters: zack - re-added 236p+k momiji - removed critical burst logic on 46p
  7. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    there's nothing wrong with goudy medieval but I don't think we can do anything about the dropshadows. you'll see shadow if you look closely at the eyes portrait mod too. if you can trick the game into thinking you're player 3 or 4 i think you'd get a yellow or green one but it's entirely...
  8. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    why are you pretending that clip is in anywhere near a public release? the latest one is less than a month old, I don't even have a guess at when the next update will be, let alone a dev build or a bunch of matches in with that idea. 2/10 troll
  9. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    go hit a floating bt opponent in doa 1 or ++, that game had juggle back-hits that were different from the front-hits, and remember that stage is an explosive floor. it's not mugen until we crack importing animations to make new characters, those anims are doa 5 environment hits. separate...
  10. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    yeah the scaling change made the jab string more damage, more carry, and easier to get. just really murdered the variety i'm trying to create. it might be able to have a regular bounce instead where you'd be able to finish the string but not jab or 7k. lol I just had a nightmare of pp6p6k...
  11. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    all the stage data is in the mod download, but you do also need to get REDELBE from that gamebanana link in the first post
  12. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    only took it off of pp6p6k but 6p6k still does, jab strings scoop you up a bit and it was too easy to get
  13. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    they're standard walls for now, i'll switch them to 15s if i figure out how to move vfx between stages. that doa 1 stage needs ground explosions too, probably the same method for both things. definitely on the "i'd like to do it" list. there *are* stormy weather ENV mods that the community has...
  14. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    version numbers are arbitrary so update 4: Skies of Vengeance is feature-complete, pending final testing it should be up later this week. minor adjustments to gameplay and a few new moves as usual, but the big deal is that I imported a whole ass arena from a different game. Skies of...
  15. Rev_an

    Rise of the Ronin Releases March 22nd, 2024

    End of fiscal year and it's early? i guess strangers of paradise and wo long were both march releases and not half baked like doa 6 was.
  16. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    i think i can inject costumes but i'm not sure how the menu works yet. cosmetics might want to stay optional for download size reasons
  17. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    yeah there's still some limiting factors on that like string moves that have too much of the previous move's recovery on them to look right in neutral (i think i forgot to say so but your kasumi suggestions a while back all had that issue, you can kinda see it happen without dealing with cheat...
  18. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    unfortunately because of how the data works i'm not actually porting moves like that, tamaki was built on top of a copy of momiji by the actual devs and they left a bunch of stuff lying around like strings that were cut off. i guess i could do more kasumi moves on phase 4 but that's not very...
  19. Rev_an

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    looks like that 6h+k animation got overwritten. 8p p+k kinda stuff didn't look right and 8pp already launches on danger floor so there isn't much of a niche i did find a couple reasonable things to do (pp6pk doing 66p 8k ended up feeling incredibly boring so that'll be different) but the big...
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