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  1. Ayane

    DOA5LR Ayane Combo Discussion

    I think you can play her both ways. After playing for a few hours with a friend I noticed that I tend to go for early launches like FON was saying. But once I got more comfortable with how he wanted to hold etc. I would extend my stun like how iHajin was suggesting. Ayane has the mixup...
  2. Ayane

    DOA5LR Ayane Combo Discussion

    Ok works for me! I'll do that instead. I feel like getting to the amount of stun where that ender would work is not likely anyways lol.
  3. Ayane

    DOA5LR Ayane Combo Discussion

    Ok cool! And I see that launch>66KK4>dash>BTPP4PP7K still works on the light weights too!
  4. Ayane

    DOA5LR Ayane Combo Discussion

    Ok cool thanks! Is that the normal ender for heavies/low stun launches now?
  5. Ayane

    DOA5LR Ayane Combo Discussion

    Hrm kinda just everything atm xD Going through my old combos from the original 5 to see what still works! It seems like the enders are still the same at least lol
  6. Ayane

    DOA5LR Ayane Combo Discussion

    Good! :) Trying to learn LR stuff!
  7. Ayane

    DOA5LR Ayane Combo Discussion

    Hi there :3
  8. Ayane

    Characters More Characters on the Way

    I actually want Miss Monday. But she really doesn't fit at all since she isn't a fighter. Maybe just a Miss Monday costume for someone else. Raidou sounds good though. Honestly, this game already has all the characters I want from both the DoA and NG universes. Maybe the Boss ninja from NG2...
  9. Ayane

    DOA5LR Ayane Combo Discussion

    Also btw that 112 dmg power launch I linked earlier doesn't work on heavy weights. Ive just been doing 44P+K>44P+K>66KK4>7K 102 dmg i think on heavies instead. It works on lights and mids for sure tho!
  10. Ayane

    DOA5LR Ayane Combo Discussion

    ive only tested on Hitomi. Also the power launcher 44P+K>44P+K>8KK>PP4PP7K does 112 dmg raw whereas the one in the OP does 104 I think, but it says 140 O.O EDIT: Just tested the 3H+K combo on Bayman; it still works!
  11. Ayane

    DOA5LR Ayane Combo Discussion

    3H+K>BT 66>FREE>66KK4>7K 56 dmg nh
  12. Ayane

    DOA5LR Ayane Combo Discussion

    the only thing that changes are the combos u can do off of the different launches. so I updated the beginning of my other post to better describe what launch finisher works on what weight classes and when.
  13. Ayane

    DOA5LR Ayane Combo Discussion

    Hey guys, I'm uploading my video to youtube now, going to link all the combo notations here if thats okay. They are listest by normal, followed by damage, the number after that represents the number of opportunities the opponent has to counter out of it (including countering the first hit)...
  14. Ayane

    DOA5LR Ayane Combo Discussion

    I'll prolly have this combo vid done by the end of tommoro; it's just going to show different combos from all of her normals, a few mixups for each normal, then probably the best launch options depending on opponents crit dmg at launch. The combo notations will also list at which points in the...
  15. Ayane

    DOA5LR Ayane Combo Discussion

    I plan on finishing my combo list by the end of next weekend and hopefully have a video with optimal ones around the same time.
  16. Ayane

    Mila Infinite Found

    How so? The infinite prevents the opponent from doing anything for until the match is over. Do you really think thats ok? Why would you ever take away control from a player during gameplay for over a minute? The answer is you wouldn't and they didn't want too.
  17. Ayane

    Mila Infinite Found

    @REALDEMO Working as intended? You're kidding right? You think that the designers sat down and were like "Okay guys so if you punch someone into the wall you should just be able to 2P them for the next 5 mins until they die." I don't think any designer is stupid enough to actually think that way.
  18. Ayane

    Mila Infinite Found

    interesting, hope they patch this quick; its basically the only problem i have with the game.
  19. Ayane

    DOA5LR Ayane Combo Discussion

    would be good to post damage next to combos as well ex 3H+K, 66, 4k, 6p, 66kkk 79 dmg; unholdable that combo is 98 on hi counter; emperor cows combo: advanced mid kick counter, 8KK, 4P, PP4PP7K is 102 dmg on hi counter
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