I think you can play her both ways. After playing for a few hours with a friend I noticed that I tend to go for early launches like FON was saying. But once I got more comfortable with how he wanted to hold etc. I would extend my stun like how iHajin was suggesting.
Ayane has the mixup...
Hrm kinda just everything atm xD Going through my old combos from the original 5 to see what still works! It seems like the enders are still the same at least lol
I actually want Miss Monday. But she really doesn't fit at all since she isn't a fighter. Maybe just a Miss Monday costume for someone else. Raidou sounds good though. Honestly, this game already has all the characters I want from both the DoA and NG universes. Maybe the Boss ninja from NG2...
Also btw that 112 dmg power launch I linked earlier doesn't work on heavy weights. Ive just been doing 44P+K>44P+K>66KK4>7K 102 dmg i think on heavies instead. It works on lights and mids for sure tho!
ive only tested on Hitomi. Also the power launcher 44P+K>44P+K>8KK>PP4PP7K does 112 dmg raw whereas the one in the OP does 104 I think, but it says 140 O.O
EDIT: Just tested the 3H+K combo on Bayman; it still works!
the only thing that changes are the combos u can do off of the different launches. so I updated the beginning of my other post to better describe what launch finisher works on what weight classes and when.
Hey guys, I'm uploading my video to youtube now, going to link all the combo notations here if thats okay. They are listest by normal, followed by damage, the number after that represents the number of opportunities the opponent has to counter out of it (including countering the first hit)...
I'll prolly have this combo vid done by the end of tommoro; it's just going to show different combos from all of her normals, a few mixups for each normal, then probably the best launch options depending on opponents crit dmg at launch. The combo notations will also list at which points in the...
How so? The infinite prevents the opponent from doing anything for until the match is over. Do you really think thats ok? Why would you ever take away control from a player during gameplay for over a minute? The answer is you wouldn't and they didn't want too.
@REALDEMO Working as intended? You're kidding right? You think that the designers sat down and were like "Okay guys so if you punch someone into the wall you should just be able to 2P them for the next 5 mins until they die." I don't think any designer is stupid enough to actually think that way.
would be good to post damage next to combos as well
ex 3H+K, 66, 4k, 6p, 66kkk 79 dmg; unholdable
that combo is 98 on hi counter; emperor cows combo: advanced mid kick counter, 8KK, 4P, PP4PP7K is 102 dmg on hi counter