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  1. Akumasama

    Quick turn around and quick ground recovery

    What is the exact method for a quick turn around when you end up with your back towards the enemy? Do some character turn faster than others? I never had this impression from previous past DoA games but yesterday I was playing against a guy who uses two different characters (Bayman and Hayate)...
  2. Akumasama

    Team NINJA Social Media Updates for DOA6

    This is a bit (!!!) of an exageration, it's nowhere close to the level of monodimensionality we saw in DoA4 (which I still liked as a game anyway, despite its many many flaws) imho. But I can see merit in what you're saying. A lot of characters have unique flair, but for the majority of the...
  3. Akumasama

    Team NINJA Social Media Updates for DOA6

    Like in old pre DoA5LR games? I thought that wasn't anymore a thing. In previous games that was used to decide the colour of a costume or the hairstyle or underwear colour or small things like that. But now that everything can be picked separately... what is even the purpose of that I wonder...
  4. Akumasama

    Team NINJA Social Media Updates for DOA6

    What is the use of the three new buttons making sound when you pick a costume in the Rank Match select screen? I don't understand what is the purpose other than... making a different sound lol?
  5. Akumasama

    Offical Helena Gameplay Discussion Thread

    So the most efficient basic combo/juggle from Helena is one that finishes with you in Bokuho and opponent in bounce, at which point you do a 6,6 to get close then 6+P+K for a close hit. Simple examples of such a combo: 4P,P,K (counter), P, P, 4+K, 4+P,K, 6,6, 6+P+K BKO 6P,P,K, 3+P+K, 4+P,K...
  6. Akumasama

    Team NINJA Social Media Updates for DOA6

    You know the answer, don't you? :(
  7. Akumasama

    Team NINJA Social Media Updates for DOA6

    The problem with what I meant is that Guest Characters were imo a cool thing when it was something happening every now and then with like 1 character, and that's it. Now that's strange, but cool and brings up fresh stuff and mechanics into different games. When everybody starts expecting...
  8. Akumasama

    Team NINJA Social Media Updates for DOA6

    Guests characters in Fighting Games are slowly turning from an incredibly cool thing to a cancer, lol
  9. Akumasama

    Moves that avoid (and crush) mid wake up kicks

    Things like these always happened but required a pretty strict timing, making them not really reliable. Here we're talking about a very generous frame window allowing such strikes to overcome mid wake up kicks (and low as well, but at least for those it makes sense since they have "jumping"...
  10. Akumasama

    Moves that avoid (and crush) mid wake up kicks

    Can't say it's the first time moves like these are present in a DoA game, but two in particular in DoA6 are leaving me kinda puzzled. Hitomi's 8+P+K and Nyotengu's 7+K These moves seem to avoid and crush mid wake up kicks. It doesn't work 100%, but there's a pretty generous window allowing that...
  11. Akumasama

    Team NINJA Social Media Updates for DOA6

    She was tricky to play against, I'll grant you that, but it felt rewarding. I feel more annoyed playing against very good (and very cheap) NiCO players in DoA6 honestly. I dunno, maybe I'm biased because my main opponent as Momiji was @KING JAIMY who is always an awesome person to play against...
  12. Akumasama

    Team NINJA Social Media Updates for DOA6

    Really? I've never been a Momiji Player but she always felt very unique and interesting to play. I remember playing endlessly against @KING JAIMY , he was so good with her, was so nice to fight against him!
  13. Akumasama

    Team NINJA Social Media Updates for DOA6

    Momiji announcement* you meant xD We already know the fact that they hired again the old voice actress, pretty obvious.
  14. Akumasama

    Ranked Matches and disconnecting people

    Did some more tests. I can confirm that the points really do get subtracted, it's not just a visual glitch in the counter. It's ony the overall rank points that get subtracted though, not the Fighter Points. Basically the conditions necessary for the loss of points are just that both players...
  15. Akumasama

    Ranked Matches and disconnecting people

    For me it's pretty consistant. Happens each time someone crashes or loses connection (wether on purpose or accidentally it doesn't matter). Fun part is that it happens even if the match hasn't started yet, even in the loading screen. As long as both players chose "yes" at the matchmaking screen...
  16. Akumasama

    Ranked Matches and disconnecting people

    This is almost funny lol xD xD xD
  17. Akumasama

    Offical Helena Gameplay Discussion Thread

    Nice video! Missed many of those things.
  18. Akumasama

    Team NINJA Social Media Updates for DOA6

    There is uneven ground in DoA6, nothing of the extent of previous games. Can see a bit of it in the prehistoric stage, that comes to my mind. Regardless of that they could simply adjust the stage to remove uneven ground. And no jumping over objects wut? What do you mean? Plenty of "jumps over...
  19. Akumasama

    Team NINJA Social Media Updates for DOA6

    While I don't believe the leak myself, I disagree with this. Granted how the organization of human and economical resources work with large companies like theirs, it stands to reason they have long term plans. They HAVE to, because they have to allocate resources in advance, there's usually a...
  20. Akumasama

    Team NINJA Social Media Updates for DOA6

    On one hand I agree with you. On the other hand DoA5 got a much better response from the public compared to DoA6 so Koei-Tecmo didn't have to "make up" for the public's discontent. So while I don't believe that "leak", I don't think it's completely unreasonable.
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