Rev_an
Active Member
Latest gameplay build Beta Update 5.1: download 14 march 2025
U5.1 patchnotes: are in the zip, double click on the html file. all the headers are links. supplemental notes are on page 14
I've included the dll file for redelbe in this download, still grab it from gamebanana if you want to configure things like random music or change the survival mode stage etc.
for the stage mod notes, open the html file in the mod download and click on "stages" in the index.
Redelbe 3.0: download (hosted on game banana) if you want to configure your redelbe, 6++ update 5 has the needed mod dll.
stage mods are in varying levels of completeness. please report any walls you clip through, foreground objects blocking the camera, framerate slowdown, etc. Some cosmetic stage mods change the transparency of some objects and I can't really account for that. Lighting mods may be incompatible with new stages, or they might drastically improve them but all of them are created assuming default ENVs and object transparency.
known bugs:
VS (including lobbies) and single player modes like arcade and time attack load the extra stages weirdly, but the errors related to this should mostly be fixed.
some modded stages aren't fully enclosed but it shouldn't come up in real gameplay
douglas memorial trees don't camera clip
sometimes the slope in iron hell can interrupt moves that should interact with the wall, iron hell will be retired i don't think that's fixable.
Alex's moveset swapper thread which enables this project to exist. Check out his readme for the advanced functions included with the mod, especially useful in training mode.
Issue tracker: deprecated for new release and i wasn't maintaining it consistently, sorry.
here's a youtube playlist of other peoples' mod gameplay and combo videos.
version updates of the mod generally breaks replay playback. The meat of replay files are mostly inputs and timings so if you change what the inputs do or when a player is allowed to press you'll get some inaccurate mess, keep a backup of old versions if you want to see old replays i guess.
if you're using costume mods you might get some non-gameplay affecting misalignments of the model and colliders, i'm looking at some ayane costume somebody ported or remade manually from 5 and some of the limbs are a little too big. Doesn't affect the collider placement but you might see something incorrectly appear to hit when the model is bigger than the hurtbox (this could happen with unmoded costumes, the capsules are sized to a swimsuit costume not the clothes, so "hitting" jann lee's pants usually won't count). Refer to the colliders for any questions about something hitting or not hitting.
Big thanks again to AlexXsWx for making all this in particular possible, as well as proofreading, and turning some of my more complex logic into efficient code (that's why this is like a week early lol)
More generally (one credit category per person):
The shoulders of giants we stand upon: Gultigargar, Ponton, UsagiZ, Grap3fruitman, Wazaaaaa and others over the years dissecting the game data and documenting previous games.
Hoodless, Killy, Gill Hustle, magicdeathgun, Crapo, Emann and others playtesting update 1.
All the players on the initial release who downloaded this thing, and especially the ones who kept playing it and reported issues.
Lots and lots of people pointing out new old moves or making actionable suggestions. There's still old stuff to add so keep those ideas coming, even if they're not directly practical we can try to do something about the root issue.
Content creators like Emery, Rikuto, Aquatwister and even the quality trolls like Lopedo.
and Perfectdark and Z-hime for making 6++ specific UI options for people on the ++ only life.
U5.1 patchnotes: are in the zip, double click on the html file. all the headers are links. supplemental notes are on page 14
I've included the dll file for redelbe in this download, still grab it from gamebanana if you want to configure things like random music or change the survival mode stage etc.
for the stage mod notes, open the html file in the mod download and click on "stages" in the index.
Redelbe 3.0: download (hosted on game banana) if you want to configure your redelbe, 6++ update 5 has the needed mod dll.
stage mods are in varying levels of completeness. please report any walls you clip through, foreground objects blocking the camera, framerate slowdown, etc. Some cosmetic stage mods change the transparency of some objects and I can't really account for that. Lighting mods may be incompatible with new stages, or they might drastically improve them but all of them are created assuming default ENVs and object transparency.
known bugs:
VS (including lobbies) and single player modes like arcade and time attack load the extra stages weirdly, but the errors related to this should mostly be fixed.
some modded stages aren't fully enclosed but it shouldn't come up in real gameplay
douglas memorial trees don't camera clip
sometimes the slope in iron hell can interrupt moves that should interact with the wall, iron hell will be retired i don't think that's fixable.
Alex's moveset swapper thread which enables this project to exist. Check out his readme for the advanced functions included with the mod, especially useful in training mode.
Issue tracker: deprecated for new release and i wasn't maintaining it consistently, sorry.
here's a youtube playlist of other peoples' mod gameplay and combo videos.
version updates of the mod generally breaks replay playback. The meat of replay files are mostly inputs and timings so if you change what the inputs do or when a player is allowed to press you'll get some inaccurate mess, keep a backup of old versions if you want to see old replays i guess.
if you're using costume mods you might get some non-gameplay affecting misalignments of the model and colliders, i'm looking at some ayane costume somebody ported or remade manually from 5 and some of the limbs are a little too big. Doesn't affect the collider placement but you might see something incorrectly appear to hit when the model is bigger than the hurtbox (this could happen with unmoded costumes, the capsules are sized to a swimsuit costume not the clothes, so "hitting" jann lee's pants usually won't count). Refer to the colliders for any questions about something hitting or not hitting.
Big thanks again to AlexXsWx for making all this in particular possible, as well as proofreading, and turning some of my more complex logic into efficient code (that's why this is like a week early lol)
More generally (one credit category per person):
The shoulders of giants we stand upon: Gultigargar, Ponton, UsagiZ, Grap3fruitman, Wazaaaaa and others over the years dissecting the game data and documenting previous games.
Hoodless, Killy, Gill Hustle, magicdeathgun, Crapo, Emann and others playtesting update 1.
All the players on the initial release who downloaded this thing, and especially the ones who kept playing it and reported issues.
Lots and lots of people pointing out new old moves or making actionable suggestions. There's still old stuff to add so keep those ideas coming, even if they're not directly practical we can try to do something about the root issue.
Content creators like Emery, Rikuto, Aquatwister and even the quality trolls like Lopedo.
and Perfectdark and Z-hime for making 6++ specific UI options for people on the ++ only life.
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