Media Attack Trading and Other System Issues in DOA5

deathofaninja

Well-Known Member
Premium Donor
News Team
I think TN has a lot to fix still. Improvements have been made, but people shouldn't ever confuse glitches and issues as gameplay mechanics... actually... Idk. It's a weird topic to say the least.
 

Force_of_Nature

Well-Known Member
Standard Donor
I think TN has a lot to fix still. Improvements have been made, but people shouldn't ever confuse glitches and issues as gameplay mechanics... actually... Idk. It's a weird topic to say the least.

I agree. There's a lot of little things in DOA that could use tweaking such as low crush frames on certain airstate/jumping moves and the picky detection of angled wall hits.

The stuff in the video does bring to light unique instances. But there are issues that occur on a much more common basis.
 

petopia

Active Member
I hate doing the whole call out thing, but I honestly have to do this just this once:

Syirine
"Why would anyone want to play this competitively after watching this."

"Apparently never watch the beginning of the video stating ALL fighting games have glitches in them(which they do) and the glitches and system bugs aren't even gamebreaking past the Double K.O. for both players at match point(which is already rare as hell enough getting it at all)"

As someone stated in the comment section, there is already bugs for Tekken 7 so it's hilarious how in the end people will still use videos to simply inform the bugs of pushing an engine to it's limit as a platform for why this game shouldn't be competitive...
Sure there are game breaking bugs for Tekken 7 but Namco is notified immediately and the bug or glitch would be patched with in the next day.
 

petopia

Active Member
My biggest issue is the throw tech in this game good luck reacting to throws by throwing back since that mechanic is a legacy skill among other fighting games.
 
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