I was doing some testing and posting in the Akira section, and I think this might be useful for everyone.
Some background first:
(All testings are done with COM reaction on Guard All and Stagger Escape on Fastest)
Akira's
on CH is +15 frames according to his frame data, and leaves his opponent backturned. We've been trying to find exactly which moves are guaranteed afterwards.
So far, I've found that a perfectly buffered


will connect as a combo according to the system (where it says "2 hit combo" under your health bar). That move is i13 (hits on the 14th frame). A 


, i14 frames, will not register as a combo, but the CPU is unable to guard it in time.
From this, we can draw the conclusion that the person being hit is free to act on the final frame (in this case, the 15th frame).
So, my hypothesis is there's a small amount of window where it takes the opponent to "turn around" and guard. Long story short, from my testing I found it's exactly 6 frames (able to guard on the 6th frame after being "free"). So for Akira, any move that's faster than i18 will connect after a CH
, and any move slower than i19 will be guarded.
I was talking to Mr. Wah and he added some further information:
Bass' BT ground pick up is +11 frames. A

afterwards is not guaranteed (i16, which puts it 7 frames after opponent is "free to act" on frame 11), while a 
is guaranteed (i14, 5 frames after opponent is free). This seems to correspond with my own testing.
So please share your experiences and tests if possible. It would be great to be certain of this.
Some background first:
(All testings are done with COM reaction on Guard All and Stagger Escape on Fastest)
Akira's
So far, I've found that a perfectly buffered
From this, we can draw the conclusion that the person being hit is free to act on the final frame (in this case, the 15th frame).
So, my hypothesis is there's a small amount of window where it takes the opponent to "turn around" and guard. Long story short, from my testing I found it's exactly 6 frames (able to guard on the 6th frame after being "free"). So for Akira, any move that's faster than i18 will connect after a CH
I was talking to Mr. Wah and he added some further information:
Bass' BT ground pick up is +11 frames. A
So please share your experiences and tests if possible. It would be great to be certain of this.