Intelligent Alpha
Well-Known Member
I absolutely love the no mixup mixup game - all apart
Ditto! Being predictable has it's perks. I mean, look at the one or two guarantee setup players - and what do they tell you; however, if you are spamming stuff, they'll blurt out how it won't work. In fact, that is what the no mixup mixup game looks like! Conditioning is also seen as this! I don't understand one doesn't know what this technique is and/or how to utilize it.
(ie: Alpha's low are cheap, but most think she's just mids. Due to this disrespect, she gets away with broom kick setups or just plain raw ones. They seem to think she lacks highs, too unless thy're obvious.)
Actually I think that it's a valid strategy part of the mindgame, the element that I really like in fighting games much more than the simple combos (another reason because I particularly like DoA).
Actually I like to use with setups much more simple of what you described where it's neither part of a mix-up but just also a single move repeated: all this not because I don't know that what I'm doing can be unsafe or risky, but just because I'm playing expecting that even the opponent knows it and so hoping to increase the surprise element of the unexpected outcome: look the very end of this match for an example (1:42) http://www.freestepdodge.com/media/ayane-kronin88-vs-phase4-doa5lr-lobby-match.8736/
Ditto! Being predictable has it's perks. I mean, look at the one or two guarantee setup players - and what do they tell you; however, if you are spamming stuff, they'll blurt out how it won't work. In fact, that is what the no mixup mixup game looks like! Conditioning is also seen as this! I don't understand one doesn't know what this technique is and/or how to utilize it.
(ie: Alpha's low are cheap, but most think she's just mids. Due to this disrespect, she gets away with broom kick setups or just plain raw ones. They seem to think she lacks highs, too unless thy're obvious.)
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