As of 1.03, Bass has been made into a slightly different character, but he's still a very nasty character to deal with if he has the momentum going.
I'll just leave this as background music.
Due to changes to the life bar in the new version, Bass had to lose the pick-up after his




juggle as the pick-up now now has +13 advantage and that would've meant having a psuedo-DOA3.1/.2 Bass again and people would not have liked that as Bass is already solid enough (actually, he can be way better, but we'll see). Also, the pick-up seems to leave slightly closer to the opponent (that's just how I feel the new grab is). With the new life bar, Bass is way more dangerous now, as getting in your face would result in losing more than half of your life.
Speaking of too much damage, the superlauncher hitbox was slightly tampered with to prevent the clean-hit



to connect with a mid-air opponent. Since this was way too easy to do and would've resulted in +50% damage on the new life bar, it had to be changed.




throw variations are +10. I believe in older versions they were +11. Don't know why they changed that, but I guess Shimbori uses a scale to balance frame data. So, this throw loses one frame so that the pick up gains two extra frames and possibly better positioning.
edit: Matt is right, it's always been +10.
3K is now a fairly safe option against non-grappler characters. Just keep that neutral throw break handy.
Some more good news, BT



is now an OH (11 frames, ooh yeah) with BT


, AKA Kick The Dog, causes sit-down stun on both CH/HCH and crouching opponents, thus creating the ultimate mix-up. This forces your opponent to guess or be punished severely. Kick The Dog >



is one option, while the BT OH also gives you a full combo.
Speaking of BT, performing either


>



or




(no charge) on a backturned opponent on water will grant a fully charged up version of the grab, so you can now go all Maxima Revenger on your opponent after using your BT OH.
Bass now has a sit-down > CB combo thanks to the improved recovery of



, however you must initiate the combo with a stun first.
edit: refer to the post below.
edit: Apparently, it should only guarantee


and



, but we all know no one can SE anyway *smug*.


has now been fixed as the kick did not cause a sit-down stun on crouching opponents. With this change, you should expect to see this more often as it can lead to combos.
edit: I forgot to mention the change to




>








. This combo throw now grants a back-turned pick-up. The timing for this is actually as tight as his DOA3 pick-up, so you must make sure to buffer a dash before you do the pick-up.