^^^ Just added a few notes to
Correct me if I'm wrong, but I think the most damaging option after HC superlauncher facing a wall is to go straight to the air-throw (
:

** > 






> 


> 

). It probably has something to do with damage scaling where the first throw is at 150% and the air-throw is at something like 120%, so it ends up doing more damage than 


** > 






> 
> 


> 

because the 
changes the scaling slightly.
Long story short; On HC, I think you do more damage by doing


** > 






> 


> 

for slightly more damage. Awkward to time, but looks pretty cool.
Correct me if I'm wrong, but I think the most damaging option after HC superlauncher facing a wall is to go straight to the air-throw (
Long story short; On HC, I think you do more damage by doing