DOA5LR Better Safe Than Sorry: Honoka's Block (Dis)advantage

KING JAIMY

Well-Known Member
Introduction

This thread contains the frame data of all of Honoka's 127 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on Honoka’s part. The criteria for the safety of each move are listed below. I hope you will find this information useful.

Criteria for Safety

> Moves that leave you standing (unsafe strikes must be punished with a standing throw)
+1 or better = frame advantage
+0 to -5 = safe
-6 or -7 = semi-safe
-8 or worse = unsafe

> Moves that leave you crouching (unsafe strikes must be punished with a crouching throw)
-5 or better = safe
-6 or worse = unsafe

> Moves that leave you back-turned (unsafe strikes must be punished with a standing throw)
-5 or better = safe
-6 or worse = unsafe

> Moves that leave you back-turned and crouching (unsafe strikes must be punished with a crouching throw)
-5 or better = safe
-6 or worse = unsafe

Note #1: I am aware that grappler characters (e.g. Bass, Ryu Hayabusa) have faster throws and are able to throw punish strikes which non-grappler characters cannot punish. However, only a handful of characters have access to these faster throws. For the sake of simplicity, I will assume that Honoka's opponent has access to an i5 5T, an i7 6T, and an i5 2T. These startup frames are usual for a non-grappler character and apply to almost all characters in the cast.

Note #2: Some moves have different frames on block depending on several variables: distance (close range vs tip range), degree of charge (no charge vs full charge) or stance (open stance vs closed stance). If this is the case, it will be specified for that particular move.

Honoka’s Stance Legend

BKO = Bokuho
DHO = Dokuritsu-Ho
DS = Dragon Stance
DCK = Ducking
HEI = Heichu
HNK = Hissatsu-no-Kamae

Honoka's Relative Safety

According to a quick calculation,

17 of 127 (13%) of Honoka's strikes grant frame advantage.
20 of 127 (16%) of Honoka's strikes are safe on block.
17 of 127 (14%) of Honoka's strikes are semi-safe on block.
73 of 127 (57%) of Honoka's strikes are unsafe on block.

Honoka's Absolute Safety

236H+K --> +23 or +24 depending on distance
4PPP (Full Charge) --> +19
1P+K (Full Charge) --> +15
7P --> +13 or +14 depending on distance
236P+K --> +11
66K(6) --> +6
HEI P+K --> +6
46P --> +5 to +0 depending on distance
While running P --> +5 to +0 depending on distance
P+KPP (Full Charge) --> +3
8H+K --> +3
4H+K --> +2 or +3 depending on distance
4K2 --> +2
9PPKK --> +1
PPPK --> +1
214P+K --> +1
2H+K --> +1

3H+K --> +0 to -4 depending on distance
4K --> -1
P --> -2
9PPKP --> -2
H+K --> -2
SS K --> -2
While running P+K --> -2
BT P --> -2
BT PP --> -3
BT 4P+K --> -3
HEI P --> -3
2P --> -4
2P+K4(6P) --> -4
While running K --> -4
3PPP --> -5
9K --> -5
BT 2P --> -5
BKO PPP --> -5
BKO 4P --> -5
DHO P --> -5

PP --> -6
PPP --> -6
8P --> -6
9PPPP --> -6
66K --> -6
P+K --> -6
3P+K --> -6
HNK P --> -6
PP6P --> -7
PK --> -7
9P --> -7
9PP --> -7
6PP --> -7
SS P --> -7
6K --> -7
BT P+K --> -7
DS 4PP --> -7

PP2 --> -7
8K --> -8
BT 4P --> -8
BKO 4PK --> -8
DCK K --> -8
DHO K --> -8
DHO P+K --> -8
66P --> -9
236P --> -9
P+KPP --> -9
PP2K --> -9
BT 4PP --> -9
DCK P --> -9
DCK PP --> -9
DHO 4K --> -9
4P --> -10
4PPP --> -10
3P --> -10
1P --> -10
KK --> -10
3K --> -10
1K --> -10
P+KP --> -10
1P+K --> -10
BT K --> -10
BT 2K --> -10
DHO 4K∙P+KPP --> -10
DHO 4K∙P+KK --> -10
4PP --> -11
33P --> -11
6KK --> -11
3KP --> -11
3KPP --> -11
2K --> -11
6P+K --> -11
2P+K46P --> -11
6H+K --> -11
BKO PP --> -11
DS K --> -11
K --> -11 or -12 depending on distance
6P --> -12
3PP --> -12
7P+K --> -12
2P+K --> -12
BKO P --> -12
BT 4K --> -12 or -13 depending on distance
PPP6P --> -13
PPK --> -13
9PPP --> -13
9PPK --> -13
6K2K --> -13
1K2K --> -13
BKO K --> -13
DCK P+K --> -13
HEI K --> -13
DHO 4K∙P+KP --> -13
6PK --> -14
HNK K --> -14
9K --> -15
33K --> -15
4P+K --> -15
PP4P --> -16
While running H+K --> -16
2KK --> -18
DS P --> -18
DS 4PPP --> -18
DS 4P --> -20
DS P+K --> -20
63214P+K∙P --> -20 or -21 depending on distance
2KKK --> -21
DHO H+K --> -21
66P+K --> -27
1KK --> -28
 
Last edited:

Corza

Well-Known Member
Standard Donor
How did I miss this? Kudos for putting so much effort into the thread. :)
 
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