Lulu
Well-Known Member
Introduction.
I don't even know why I'm making a stance breakdown for Jacky..... theres nothing complicated about it compared someone like Sarah or Ayane.
But anyway.... here it it is in all its Slippery Glory !!!
Oh before you continue you want to Get Started on The Guide on how to actually use Jacky....... you can also get his Advantaged and Disadvantage Frame Data.
Slide Shuffle Cancel (

)
Side Slide Shuffle Cancel
Despite what it may seem like.... this move has no Side Stepping Properties.... which might explain why theres no raw way to perform it, it is safe in most of the strings its used in but I wouldn't recommend using it too much on block since he has a very predictable one two punch move out of it... its nice if you want use to move around your opponent every now and then.
A Few Things To Note.
As you can see, the command for Jacky's Slide Shuffle Cancel is
and not
.... that means you can dial it in with the rest of the string. For example you can input 



all at once and the slide shuffle will still come out.....
But just because you can, it doesn't mean you should.... don't get into the habbit of using completed strings when you don't need to.
The Follow Up Interval for most of the Slide Shuffle Cancels is different for some strings.... for instance, the follow up window for

is 5 Frames after its initiated but the Follow Up Window for 



is 11 Frames after the Slide Cancel is Initiated, it seems like its only purpose is for Parrying Mid Punches.... because by the time 11 Frames has past you lose your advantage... I'm wondering if I should include the Follow Up Windows for each cancel....
I don't even know why I'm making a stance breakdown for Jacky..... theres nothing complicated about it compared someone like Sarah or Ayane.
But anyway.... here it it is in all its Slippery Glory !!!
Oh before you continue you want to Get Started on The Guide on how to actually use Jacky....... you can also get his Advantaged and Disadvantage Frame Data.
Slide Shuffle Cancel (
1.


Double Punch Slash Kick






Combo Smash Back Knuckle Spin




Middle Smash Back Knuckle Spin



Smash Straight Jab


Slant Back Knuckle




Spin Kick Combo


Beat Spin Kick



Switch Spin Kick


Chopping Blow

Spinning Kick

Turn Kick




Step-in Low Crush
(Dis)Advantage On Block/On Hit: (-1/+40)
Recovery Difference: +9
Notes:
2.Recovery Difference: +9
Notes:
(Needs Further Testing)
3.
(Needs Further Testing)
4.
(Dis)Advantage On Block/On Hit: (-9/+25)
Recovery Difference: -3
Notes:
5.Recovery Difference: -3
Notes:
(Dis)Advantage On Block/On Hit: (+0/-5)
Recovery Difference: +5
Notes:
6.Recovery Difference: +5
Notes:
(Dis)Advantage On Block/On Hit: (-6/+37)
Recovery Difference: +3
Notes:
7.Recovery Difference: +3
Notes:
(Dis)Advantage On Block/On Hit: (-3/+37)
Recovery Difference:+6
Notes:
8.Recovery Difference:+6
Notes:
(Needs Further Testing)
9.
(Dis)Advantage On Block/On Hit: (+6/+29)
Recovery Difference:+5
Notes:
10.Recovery Difference:+5
Notes:
(Dis)Advantage On Block/On Hit: (-2/+41)
Recovery Difference: +6
Notes:
11.BT Recovery Difference: +6
Notes:
(Dis)Advantage On Block/On Hit: (+1/Launch)
Recovery Difference: +7
Notes:
12.BT Recovery Difference: +7
Notes:
13.SLS (Dis)Advantage On Block/On Hit: (-10/+25)
Recovery Difference: +5
Notes:
Recovery Difference: +5
Notes:
Side Slide Shuffle Cancel
Despite what it may seem like.... this move has no Side Stepping Properties.... which might explain why theres no raw way to perform it, it is safe in most of the strings its used in but I wouldn't recommend using it too much on block since he has a very predictable one two punch move out of it... its nice if you want use to move around your opponent every now and then.
1.




/
Combo Smash Back Knuckle




/
Combo Back Knuckle



/
Middle Smash Back Knuckle


/
Back Knuckle



/
Middle Kick Jab


/
Chopping Blow



/
Dragon Combo 2
(Dis)Advantage On Block/On Hit: (-6/+14/+19)
Recovery Difference: +0
True (Dis)Advantage: (-25~-29/-10/-1)
2.Recovery Difference: +0
True (Dis)Advantage: (-25~-29/-10/-1)
(Dis)Advantage On Block/On Hit: (+0/+29)
Recovery Difference: +8
True (Dis)Advantage: (-22/+2/+2)
3.Recovery Difference: +8
True (Dis)Advantage: (-22/+2/+2)
(Dis)Advantage On Block/On Hit: (-6/+14)
Recovery Difference: +0
True (Dis)Advantage: (-25~-29/-10/-1)
4.Recovery Difference: +0
True (Dis)Advantage: (-25~-29/-10/-1)
(Dis)Advantage On Block/On Hit: (-2/+28)
Recovery Difference: +1
True (Dis)Advantage
-22/+2/+2)
5.Recovery Difference: +1
True (Dis)Advantage
(Dis)Advantage On Block/On Hit: (-5/+29)
Recovery Difference: +3
True (Dis)Advantage: (-24/+2/+2)
6.Recovery Difference: +3
True (Dis)Advantage: (-24/+2/+2)
(Dis)Advantage On Block/On Hit: (+6/+29)
Recovery Difference: +5
True (Dis)Advantage: (-14/+1/+1)
7.Recovery Difference: +5
True (Dis)Advantage: (-14/+1/+1)
(Dis)Advantage On Block/On Hit: (-4/+28)
Recovery Difference: +1
True (Dis)Advantage: (-24/+1/+1)
Recovery Difference: +1
True (Dis)Advantage: (-24/+1/+1)
A Few Things To Note.
As you can see, the command for Jacky's Slide Shuffle Cancel is
But just because you can, it doesn't mean you should.... don't get into the habbit of using completed strings when you don't need to.
The Follow Up Interval for most of the Slide Shuffle Cancels is different for some strings.... for instance, the follow up window for
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