Critical Bursts Q/A

RoboJoe

Well-Known Member
Possibly, but I'm still under the impression that its original intent was to just give power blows more meaning during the fight. Without CB's you most likely wouldn't see a power blow very often outside of a whiff punishment.

So if CBs are there to encourage people to actually use power blows, what's the point of restricting them to once a round and 1/2 health? It doesn't make much sense to me.
 

Stikku

Active Member
So if CBs are there to encourage people to actually use power blows, what's the point of restricting them to once a round and 1/2 health? It doesn't make much sense to me.
Power Blows are restricted, not CB's. CB's also have a use outside of powerblows, in regards to just giving the option to just do a big air juggle or something. I would think TN just didn't want people spamming the powerblow. It's flashiness would put a real damper if we saw it multiple times in one round, considering how slow and elaborate they are.

Come to think of it, with the 1/2 health restriction on power blows, you'd think they wouldn't also restrict it to only once. Is the command only executable once, like if it misses you can't do it again? Or is it only if it hits that you can't use it again. They gotta do some mad damage for being restricted if thats the case.
 

d3v

Well-Known Member
So if CBs are there to encourage people to actually use power blows, what's the point of restricting them to once a round and 1/2 health? It doesn't make much sense to me.
Because every game these days needs to have some form of comeback mechanic.

/sarcasm
 
i agree with cyberevil said about CB and I also agree with what stikku said
I think TN intend for nerfing the CB was because of PB were to suppose to be flashy and not happen that much because they can cause so much damage that's probably why they changed them just to be done just one time
For example, if you get a CB you could just go for a PB and activate a dangerzone for more damage that would be a lot of damage at that point. Some damagerzone can cause a bounce so that's a follow up for you. Why you you go for a launcher after a CB or anything while you could get more damage with a with a CB into a PB
Well that's my take on it
 

Raansu

Well-Known Member
So if CBs are there to encourage people to actually use power blows, what's the point of restricting them to once a round and 1/2 health? It doesn't make much sense to me.

I'd assume because given the right conditions a power blow can take a good chunk of your health. Despite d3v's sarcasm the power blow has more or less become a comeback mechanic. I just wish they left the CB the way it was at E3 though. I get the intention but it needs more of an impact than what it currently has. We'll see in a week but as of right now I see CB's as useless outside of PB's now. People are just going to go for sit down setups and ignore the CB unless they feel frisky and want to risk the extra hit for a PB.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Critical bursts have the smoke trail on the movement and actually cause a critical burst state. There is no unofficial critical burst. It either is or isn't. Not a big deal though. Game launches in two days for NA and only a few more for everyone else.
 

MaxwellMouse

Active Member
There is something I have been wondering about CB. I know brad Wong can CB is three hits off of a specific chain of move. How many other characters can do this?
 

Allan Paris

Well-Known Member
There is something I have been wondering about CB. I know brad Wong can CB is three hits off of a specific chain of move. How many other characters can do this?

Leifang can do it too, but it's not as effective as Brad's. That is if she hadn't changed from the GVN build.
 

Prince Adon

Best in the World!!!
Premium Donor
So CB is a mechanic that most characters has 1(few 2) of that is mostly useful to set up for a PB which can only be used once per round when at half health which is used for a comeback? It also looks like a CB can be caused only after 3-4 hits?
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
The amount of hits before CB is based on damage, so the strikes you use to push the stun threshold determine how many hits it'll take. Hayabusa can hit the threshold in three hits too. If you pay attention, the little text under the opponent's name when they're stunned will turn red when you can CB.
 

Punishere

Member
Critical bursts have the smoke trail on the movement and actually cause a critical burst state. There is no unofficial critical burst. It either is or isn't. Not a big deal though. Game launches in two days for NA and only a few more for everyone else.

In the move list there in the retail version of the game, 64P with Leifang is listed as CB in training mode. Probably a mistake by TN. Ill post a picture as proof.

1DudQ.jpg
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Wouldn't be the only typo in the game but that is the only one I've seen not actually cause a CB if it doesn't. Alpha 152 has three CB moves, but the recovery on two of them make them completely not viable lol. She floats down and the other fighter collapses before she recovers. How useful.
 

MaxwellMouse

Active Member
Wouldn't be the only typo in the game but that is the only one I've seen not actually cause a CB if it doesn't. Alpha 152 has three CB moves, but the recovery on two of them make them completely not viable lol. She floats down and the other fighter collapses before she recovers. How useful.
Haha. Why even bother giving her that move.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Haha. Why even bother giving her that move.
The move itself is good, but using it during a CB-able stun state ends up looking pretty stupid as you helplessly float down in front of their slowly collapsing body.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top