SilverKhaos
Active Member
Hahahaha what a shitty commentary. Keep your tears to yourself and your boasting about knowing some ''stuff'' that you learned from ''competing'' is a fucking joke. Doa series is as simple as they get, there is no magical underlying principles that you need to master, no heavy execution, no mind boggling setups and not much depth so don't pretend to know something other people don't know about the game.
Sure Helena puts you in a difficult to escape position but hey you are one of the idiots who claimed that Doa3 is the best game ever. Helena's force tech is exact same thing as landing 6p,k with Jann Lee, because there is NOTHING that you can do after you are -2, and he is in your face.
But don't worry I talked to monk who lived for 150 years in the mountains and he told me that Jann Lee in doa3 was actually more OP because of 5 frame OH that lead into guaranteed damage or death if there is a wall. He told me, that you don't actually have to do anything against Helena to win because she either have to outguess you 5-6 times in a row to keep it going because of her unimpressive damage or she has to go for a risky grabs that you young grasshopper can exploit.
One slightly related note.
DOA's simplicity is what gives it its depth. Basic=versatile. Fundamentals. It plays like actual combat (well, moreso than other fighters). Other fighters are purely focused on execution and setups, DOA focuses on the combat itself, such as players' ability to react and adapt. Again, like an actual fight.
Well, DOA5 is less so, but still.