DrDogg
Well-Known Member
DOA4 BULLSHIT maybe? He probably let go of the shift key while typing the 's' lol.
That makes SO much more sense. I could NOT figure out what DOA4 "Bees" meant. lol
DOA4 BULLSHIT maybe? He probably let go of the shift key while typing the 's' lol.
In DOA4 you have to extend the stun to get any significant damage, and risk being held. Now you don't.
What disturbs me a little is that most casuals online will have an easy time holding mids. The same happened in Dimensions to me. In DOA2U and 4 I could extend my stuns hitting my opponents with mid kicks and punches because they were held in different ways. But in Dimensions, pretty much everyone just spams the mid-hold as soon as they get hit by anything and they damage you by getting lucky. Fortunately, I was able to apply more highs and lows into my stun-building formula.
A simpler solution is to just grab the fuck out of anyone who counters as soon as he gets hit. Resist the urge to pull off a flashy combo![]()
A simpler solution is to just grab the fuck out of anyone who counters as soon as he gets hit. Resist the urge to pull off a flashy combo![]()
True you could and should if they are indeed 'Spamming it' the only problem is that some players just wait for a move to come out first and then hold since the hold comes out in Zero frames. I still think 4 point is the way to go.
MASTER
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Yeah but I was used to people not damaging me by getting lucky holds so just waiting for them to hold and grabbing them makes the fights boring. Besides, it feels better to just keep hitting them with highs and lows since they don't really know how to hold those.
Yeah but I was used to people not damaging me by getting lucky holds so just waiting for them to hold and grabbing them makes the fights boring. Besides, it feels better to just keep hitting them with highs and lows since they don't really know how to hold those.
Not really, I usually do punish holds with throws but sometimes it pisses me off that I can't do the combos I want. That's all, no need to be an ass about it man![]()
Playing a competitive fighting game is not about being able to do all the moves/combos/flashy shenanigans/etc. you want all the time, it's about doing what it takes to defeat an opponent. If you are bored with the game anytime an opponent responds in a matter where throws become a better option than combos, then you may want to consider playing a different game. Or, at least, not post your thoughts so freely on a competitive fighting game forum if you just want to play the game casually at a low level.
Otherwise, you're just ASKING to get trolled!
NOTE: (U)MvC3 is a good game for doing flashy combos all the time. Have you considered playing that, or have you already?
You really think Dead or Alive Dimensions is a competitive fighting game¿
You don't seem to have read when I said that I usually do punish holds with throws. And yes, I've played UMvC3 and I hate it with a passion.