My Thoughts on Ayane:
Buffs;
- 4P, BT4P and BTPP6P's launch heights are likely to be reverted back to how it's launch height originally was.
- PP6PK and 6PK received a damage increase from 26 to 30. This means her best front turned string just got better, universally (especially with wallsplats).
- 4P~K, BT4P~K, and BTPP6P~K's wall knockback distance was increased from 3m to 4m.
- 236K (drill kick) wall knockback distance was increased from 4m to 5.
- 3PP is now -3 on Normal Hit instead of -9, leaving Ayane relatively safe to use her BT8P or other things. She is no longer throw punishable this way. To compensate for it's new safety, 3P's delayable frames have more than likely been reduced a bit as well.
- 2K's advantage on Normal Hit has been changed from -6 to -2.
Slight Tweaks;
- 6P's damage has been reduced from 22 to 18. Nothing really major here for i13 frame mid. Doesn't affect it's crush properties at all.
- 8KK's guard advantage increased from +18 to +20. This is incorrect, 8KK is actually -18 on block, not +18. Regardless, it doesn't make a difference really. Still unsafe as hell.
- Mid kick hold (6H), not exactly sure what's new with it, I'll have to see for myself when the patch is released.
- 2H+K, 6K2K, PP6K2K, 3PK and 33P2K's counter hit advantage on hit was changed from +23 to +18. This only means that it's easier to stagger escape, so really only a jab or her fastest mids will catch the stagger escape. Which is honestly, just fine, because 6P3 exists and this forces a must hold 50/50 mix up anyway.
Nerfs;
- BTPP6K guard advantaged changed from -11 to -16, no longer continous guard. This more than likely means that BTPP6KK4 will no longer jail like 66KK4 doesn't. Not exactly a big deal, but it is definitely a nerf.
My Thoughts on Genfu (my pocket character):
LOLUMAD?
My Thoughts on Jannlee (my recently new pocket character):
Buffs;
- 6P changed from i12 to i11. Definitely helps him in his match ups across the board (basically all of them are more fair for him in CQC again). He'll still have problems in the same match ups as he did before his i12 change in the beginning of 5U. But keep in mind he has an i12 K for those pesky problems too (ask me if you have no idea what I'm talking about).
Tweaks;
- 2P is -1 on hit again to compensate for his i11 mid.
Regardless, none of these changes affect my superior zoning with Ayane and Jannlee (even Genfu and I know how to do it). Strong whiff punisher with evasive movement is still strong. Genfu is still Genfu, Jannlee is still great at footsies and zoning.