Dead or Alive 5 Ultimate General Discussion

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Tokkosho

Well-Known Member
I'm liking the way desert looks. Sure it could definitely have some more character to it with another tier or special danger zone but it looks pretty big, has a slope, breakable objects, walls, not lookin bad.
 

Brute

Well-Known Member
Standard Donor
So low hold recovery in critical stun has been increased by 5 frames, I wonder if that will make a big difference.
Combine with Ryu's new low throw Izuna...
rmpua8.gif
 

Matt Ponton

Founder
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So low hold recovery in critical stun has been increased by 5 frames, I wonder if that will make a big difference.


In most of my testing it seemed the most advantageous a defender would be at -4 after low holding a free-canceled string in stun. Adding 5 more frames would make it now -9 meaning you could punish it with a low throw for any character or even hit a mid since while standing was still an additional 5 frames (being -14 now). And that -4 doesn't happen too often.
 

Sam Sultan

Active Member
I´m happy about the low hold recovery being longer now, i just wish they did the same thing with other holds. That way people would think twice before trying to hold and it would better online game play as well. Since right now allot of players, specially top players abuse the lag and the low counter to make up for they lack of spacing and not thinking when to strike rather just mash and as soon as they get hit they low hold and block or even attack and i find my self too often getting hit by a dude whom i just put into a stun and he low holds and attacks me before i can lift a finger. Increasing hold recovery would contribute not only to a better offline game but would make online game play better as well.
On another note, that dude with glasses was just refusing to look ´Master´ in the eyes lol.
 
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