Dead or Alive 6 ++ Update 2 Released

There is a new second update to Dead or Alive 6 ++ by @Rev_an and it's available now for PC players! Check out the Patch Notes for all of the serious gameplay changes, character tweaks and other various adjustments. If you like what you see download 6++ Beta Update 2 and get ready for action! Rev has some additional comments that he left in the forum as a type of summarization for this update:

There's an updated dll and config file this time, so make sure you replace those as well as the character data. This also breaks the base mod's compatibility with Vanilla 6 since we're using one of the [gameplay] section's toggles; so make a backup of and remove d3d11.dll if you need to turn the mod off. It will no longer be sufficient to empty out the replacements folder.

Update 2 is trying out a big change to juggle scaling (old scaling) and ground game (DOA5 Vanilla-ish) and whether those are upheld or reverted, we can actually start thinking about balance.

If you have any further questions or concerns pertaining to this update, please contact Rev in the Original Post. Credit goes to the amazing Crimson Genesis for his awesome photo of Hitomi used in this banner. Give him a like and a follow on Twitter; you will not regret it if you like DOA6 Combos & Photography.

Please also consider following FSD's New and improved Facebook Page so we can keep you updated with FSD & Team NINJA News on the go!
 
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Does this DOA6 ++ have all the costumes from 6 and Last Round?
No, this is just the game play patch updates for the mod.

Although tbh, I wouldn't mind providing an occasional doa5LR costume port with each patch for 1-2 characters to sort of give incentives to try the updates out. Like maybe sending Rev a costume and he includes it in his files so if you get the latest patch you'll also get that costume too
 
No, this is just the game play patch updates for the mod.

Although tbh, I wouldn't mind providing an occasional doa5LR costume port with each patch for 1-2 characters to sort of give incentives to try the updates out. Like maybe sending Rev a costume and he includes it in his files so if you get the latest patch you'll also get that costume too
doa 6++ currently does not require redelbe and doesn't have its own way to perform costume swaps, but i could see putting together a set of "recommended" costume and UI mods... the costume numbering in the game files is kinda jacked up so it wouldn't surprise me if we could do some database editing and add costume slots to the menu but we'd need to investigate how it fails when there's a mismatch and i'm not 100% sure how to point to new data rather than swapping it.
 
No, this is just the game play patch updates for the mod.

Although tbh, I wouldn't mind providing an occasional doa5LR costume port with each patch for 1-2 characters to sort of give incentives to try the updates out. Like maybe sending Rev a costume and he includes it in his files so if you get the latest patch you'll also get that costume too
Tbh I'd pay any modder $100.00USD to mod in all of Tina's DOA5LR costumes and another 50 for close approximations of all of Tina's DOA3++ costumes.

Great gameplay is what makes me play for years and lab for hours. Sweet sweet fanservice is what gets me start playing and keeps me sane when practicing.
 
Tbh I'd pay any modder $100.00USD to mod in all of Tina's DOA5LR costumes and another 50 for close approximations of all of Tina's DOA3++ costumes.

Great gameplay is what makes me play for years and lab for hours. Sweet sweet fanservice is what gets me start playing and keeps me sane when practicing.
That's more than 100 dollars worth of work! that's like 5,000+ dollars worth of work!
 
To be fair, that's probably going to cost more than $5000 simply because this game uses an extremely unique physics engine. The developers came up with something called 4D vertex mesh, which nobody knows how to decode yet (that's why you have never seen a skirt mod, because nothing can load '4D vertex'). Additionally, the current tools for soft mesh are also extremely limiting. It would require highly specialised reverse engineering, which would give most normal programmers a very hard time.
 
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