Figure out what moves stop the moves they use first. Second: predictability is subject to the triangle system.
- Subway likes to wait for people to do something unsafe, so he's going to block, he almost never tries to interrupt. Punch throw FTW. He will start to eventually, usually with 7K. 7K is a mid with a P follow up; punish the punch low, and I'd just block the kick and back up if I were you.
- He'll always start with 1 of 3 options: 2p(p), P+K, or P(P) or (K). The stun from 2PP is SEable, and he always throws 3p after it (Mid punch). Only hold if you see it, because he'll try to bait you and throw.
- P+K is a slow high, so just crush it, or hold. (Preferred option could depend on your character, and situation)
- P(P) or (K) is another slow high, with a mid kick or mid punch follow up. The kick leaves him at neutral and he always does P+K afterwards.
- From range he almost always throws F+K(K)(K)(K) or (P). It's a mid kick with a high kicks to a mid kick(?) or high kicks to a mid punch as a follow up. The punch also leaves him at neutral. I like to just throw jabs from wherever I'm standing to stuff the first kick, but the follow up highs can be crushed.
I go by a formula when I play:
- Highs beat mids and high crushes beat highs, so it's always a good idea to start with a high crush (better if it's mid), or a jab or other high. The jab will stop any mids and the crush will stop highs (and lows if it's mid). Of course you're gonna want to memorize what the other person reacts and starts with. The main idea is to get the Counter Hit, for a stun or launch.
- If you get the stun, throw another mid stun or launch to lower the risk of losing your stun to a hold. (if they hold throw them or use the opposite mid next time to fuck with their head). I like to push the stun as far as I can the first time just to see what they do, but go for the launch whenever you want. Stick to mids for the most part to keep them from holding low.
- If they're blocking, play safe, and punch throw, or punch offensive hold. Learn to fuzzy guard it will make your poking safer. It's down forward, down forward, block. (crouch dash, block)