WAZAAAAA
Well-Known Member
MECHANICS TO ACKNOWLEDGE FIRST:
In DOA5LR, 2 laws must be respected in order to land a strike on the opponent.
1. The hitbox of a strike must collide with the opponent's hurtbox. That also implies that you're not hitting the opponent during invincible frames which usually occur during universal Rising animations.
2. The statuses of both characters must not conflict. Some examples of "conflicts" include:
- Crouching status is invincible to High Punch/High Kick strikes (except when Airborne frames are involved)
- Down status is only vulnerable to strikes labelled as "Ground Strike". Every Low Punch/Low Kick shares such feature (with the exception of Honoka's Low Punch taunt). Only certain Medium Punches/Medium Kicks also do.
- Jump (evade lows) status is invincible to Low Punch/Low Kick strikes.
- Other unique move-specific statuses not shown in the Move Details, such as Helena's Bokuho 22, which this thread is going to discuss.
BOKUHO DUCK MOVE ANALYSIS:
Teishitsu also known as Bokuho duck (22 During Bokuho stance with Helena) is a move marked as "SP" in the Command List (which probably means Special Property).
It lasts for 16 frames. The entirety of those 16 frames have Crouching status, which means Highs are completely avoided, and they're also considered invincible from every strike in the game except for those with the Ground Strike property. It doesn't matter if the hitbox of your strike is clearly touching the ducking Helena, it would still not hit her because law #2 was not fulfilled.
You can start a Bokuho duck in a very short time by inputting 2P+K > 22 as fast as possible. Only 4+1 frames of animation are necessary to start ducking.
GLITCHES EXPLANATIONS:
However, you may think:
"I don't believe you, I was definitely able to hit an Helena out of her continous Bokuho ducking with a mid that doesn't have Ground Strike property, look!"
NOTE: the recorded dummy in the GIF was tool assisted just to make sure that the Helena was constantly ducking, Down was being pressed 30 times per second, which is overkill
This happens thanks to the omnipresent glitch which also causes "Unholdables" to exist. Basically, between one duck animation to another, each time there's a "pause" of 1 idle animation frame. In the above GIF, Hayabusa has hit Helena during that single frame. I can hit her consistently with tool assistance.
Remember when I mentioned that Bokuho duck is only vulnerable to Ground Strikes? I WASN'T LYING.
Apparently, Bokuho duck is also vulnerable to 8P+K ground targeting strikes. I use Nyotengu because she has the slowest one in the game, which gives Helena more time to rise and enter Bokuho duck.
TL;DR
Bokuho duck is 16 frames - only "Ground Strikes" can hit it (Move Details page 2) - actually if you're lucky you can hit her during the "17th" too with most mids
In DOA5LR, 2 laws must be respected in order to land a strike on the opponent.
1. The hitbox of a strike must collide with the opponent's hurtbox. That also implies that you're not hitting the opponent during invincible frames which usually occur during universal Rising animations.
2. The statuses of both characters must not conflict. Some examples of "conflicts" include:
- Crouching status is invincible to High Punch/High Kick strikes (except when Airborne frames are involved)
- Down status is only vulnerable to strikes labelled as "Ground Strike". Every Low Punch/Low Kick shares such feature (with the exception of Honoka's Low Punch taunt). Only certain Medium Punches/Medium Kicks also do.
- Jump (evade lows) status is invincible to Low Punch/Low Kick strikes.
- Other unique move-specific statuses not shown in the Move Details, such as Helena's Bokuho 22, which this thread is going to discuss.
BOKUHO DUCK MOVE ANALYSIS:
Teishitsu also known as Bokuho duck (22 During Bokuho stance with Helena) is a move marked as "SP" in the Command List (which probably means Special Property).
It lasts for 16 frames. The entirety of those 16 frames have Crouching status, which means Highs are completely avoided, and they're also considered invincible from every strike in the game except for those with the Ground Strike property. It doesn't matter if the hitbox of your strike is clearly touching the ducking Helena, it would still not hit her because law #2 was not fulfilled.
You can start a Bokuho duck in a very short time by inputting 2P+K > 22 as fast as possible. Only 4+1 frames of animation are necessary to start ducking.
GLITCHES EXPLANATIONS:
However, you may think:
"I don't believe you, I was definitely able to hit an Helena out of her continous Bokuho ducking with a mid that doesn't have Ground Strike property, look!"
NOTE: the recorded dummy in the GIF was tool assisted just to make sure that the Helena was constantly ducking, Down was being pressed 30 times per second, which is overkill
This happens thanks to the omnipresent glitch which also causes "Unholdables" to exist. Basically, between one duck animation to another, each time there's a "pause" of 1 idle animation frame. In the above GIF, Hayabusa has hit Helena during that single frame. I can hit her consistently with tool assistance.
Remember when I mentioned that Bokuho duck is only vulnerable to Ground Strikes? I WASN'T LYING.
TL;DR
Bokuho duck is 16 frames - only "Ground Strikes" can hit it (Move Details page 2) - actually if you're lucky you can hit her during the "17th" too with most mids
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