PhoenixVFIRE
Well-Known Member
Isn't it the 25th yet? I'm so over all this BS....LOL.DrDogg is Bryan Dawson. You'll notice that we refer to him as Bryan sometimes. Amazon's info is probably just outdated, or ill-informed.
Isn't it the 25th yet? I'm so over all this BS....LOL.DrDogg is Bryan Dawson. You'll notice that we refer to him as Bryan sometimes. Amazon's info is probably just outdated, or ill-informed.
It's hard to think it the best DOA when it may not even compete with DOA4 or DOAin terms of character content, which is pretty dang important in a fighting game.
Isn't it the 25th yet? I'm so over all this BS....LOL.
I'd think balancing good mechanics with more characters would be a more impressive feat.Not really. Balance and good mechanics are what matter.
I'd think balancing good mechanics with more characters would be a more impressive feat.
Tekken 6 was balanced pretty well. TTT2 is just Tekken 6, but better.I suppose, but a big roster isn't really important to me, and a bigger roster means more room for character imbalance. If we could have all of the cut characters from DOAD and still have a balanced roster, that would be great. It's very unlikely however.
Look at TTT2 for example. It's confirmed to have 55+ characters. I'm not excited by that at all. All that says to me is that the character balance will be horrifically broken.
Tekken 6 was balanced pretty well. TTT2 is just Tekken 6, but better.
Tekken 6 was my first Tekken. I mean, I played Tekken tag and Tekken 3 in the arcade once or twice before, but buying Tekken 6 for the 360 was the first Tekken I actually played for hours on end.I've never played Tekken before, but will probably get TTT2. I hope you're right, but I can't help but feel skeptical of such a massive roster.
Not really. Balance and good mechanics are what matter.
Bad news, my friend. It's still the 6th. Look at the bright side though, at least August has finally died.
Sorry, I can't count Akira and Sarah as new characters, I only count them as guest characters. It's been 7 years since Dead or Alive 4 and then later they made DOAD, I am still disappointed with just two new characters= Mila and Rig, but the game still looks good. For me the more, the better. More characters=a long lasting game and more for your buck. The balancing crap is not an issue for me and plus you could win with any character if you use your brains lol. DOA 5 to me is pretty balanced already, the counter system pretty much helps that. The roster is not balanced in terms of the type of characters you select. Example: Bass is the only big man in the game, lacks more diversity in fighting styles and race, nationality etc, and I'm quite sure you can find more things-maybe this would be done in Dead or Alive 6. Dead or Alive 5 should be up to 28 or 30 characters already, and Virtua Fighter is behind as well. Although TTT2 has over 50 characters, they do have a lot of clones, but it still has 40 original characters- too bad the gameplay is not as good as DOA 5 or as fluid. If it was it would be the best fighter by far, but for me it's not.Tekken 6 was my first Tekken. I mean, I played Tekken tag and Tekken 3 in the arcade once or twice before, but buying Tekken 6 for the 360 was the first Tekken I actually played for hours on end.
I think my dream of DOA5 regarding a full 3d forest environment and hunting down your opponents was inspired by the really neat mission mode in Tekken 6. It was like a classic beat-em-up adventure mode with full 3d control of your character (any character you chose) wandering around these extra environments that weren't part of the Vs. stages, just beating up enemies and continuing the story. It was really freaking nifty, considering you had your character's entire command list at your disposal, and they managed to get it to work in a full 3d environment by simply having a lock-on-target button so your directional input for commands were strictly left-facing or right-facing.
Really surprising that DOA hasn't gone the way of other fighters in terms of customizing your character, even if they're only just character-specific clothing/accessories. Maybe DOA6...
Did you put enough work on Momiji and Luigi's frame data¿ Now that Helena is gone I'm seriously considering maining them. Can't wait to see their tag throws!
I think my dream of DOA5 regarding a full 3d forest environment and hunting down your opponents was inspired by the really neat mission mode in Tekken 6.
I wouldn't want that Beat em up mode either for DOA, at least the one that was in Tekken 6.I'm sorry but that game mode was what made me sell the game in the end. It was hideously looking and added nothing but frustration since the gameplay on the fighting game didn't translated that well to that game mode and hindered the experience for me in the end. (Still will get TTT2)
I rather have them do a story mode with cutscenes a la MK9 or DOA. The way of making a mission modes like that takes space of what could probably be more stages or more higher quality assets for the core game ,more costumes, characters, moves, etc. IMO Console Tekken 6 visual complains were created thanks by that game mode which from what it seems most people didn't liked.(The 360 port had nothing to do with the game washed out visuals IMO) Put that mode in Tekken Tag Tournament 2 and probably the quality of the product would have been lower in order to push that game mode in. Gotta know what trade of are you doing with the game in order to put that game mode.
If they want to make an action beat em up with Dead or Alive (Which I wouldn't have problems with if it were well done) make it as a stand alone product than a poorly made mission mode.(maybe in the next generation can be doable who knows but this one doesnt look likely without making sacrifices) Knowing how Tecmo Koei works it would end up being a Musou game so I guess for most of the part I wouldn't buy it.
I hope I dont come out as aggressive since I'm only posting the opinion in a calmed manner.
-_- Whaat?? What do you mean? I calculated 24 characters x10= 240 plus the introduction stuff which makes it 310. So it must be 2 or 3 characters left...I figured math wasn't your strong suit.
Well, Dogg, you did say approximately so it could technically be more or less. I still think the final roster size is 24....maybe 25 if a boss is playable.-_- Whaat?? What do you mean? I calculated 24 characters x10= 240 plus the introduction stuff which makes it 310. So it must be 2 or 3 characters left...