DrDogg
Well-Known Member
I like your solutions and I'm totally with you, but I can't leave the comment on SC unchallenged. There is SO much guessing in that game and it's of the same type as in VF - high/low, but the quality of the mind game is so much lower because of the ambiguous animation and the stupid exceptions to the high/low/mid standards (fast evading launching mids, messed up hitboxes) - throw in fast unblockables and a wakeup game with such poor options for the defender, but to just guess... I like the game enough but it is not a game where you do not guess!
When I play Soul Calibur, I almost never guess... and I'm successful at it (made it out of my Evo pool in winner's and lost to the top Singapore player who ended up taking 2nd overall). In DOA, I am forced to guess pretty much every time I attack and every time I get hit. There's no option for safer, smarter play... there's only guessing.
Now in SC I have the OPTION to guess, but it's just that, an OPTION. If a low is too fast to see coming, it's almost always negative on hit, inflicts minimal damage or lacks range. There are a few exceptions, but that's the general rule. If you play SC by guessing more than you do in DOA, you're not good at SC.
You're forced to guess more in VF than you are in SC, but even then it's more about guessing a throw break and when/how to evade. It's not the basis of the game like it is with DOA.
In the E3 build of DOA5, if you block Zack's PP, it becomes a 100% guessing game. Anything Zack can do after PP is unsafe and throw-punishable. As a defender, you are forced to guess when Zack will stop attacking. If you just block forever, Zack will free-cancel and throw you or free-cancel and go into another string. If I don't want to guess, I have to hope the Zack player finishes his entire string so I can punish without guessing.
In no other fighting game, including SC, does anything even remotely resembling this situation occur. BUT... if you made more of Zack's attacks safe, this wouldn't be anywhere near as big of an issue. That's why ALL I'm asking for at this point is more safe attacks.