Jefffcore
Well-Known Member
-Is it just me, But I see delaying and free cancels as taking a risk. Any and every time you delay your attack, you are susceptible to getting hit with. Once players have string recognition and its flow chart, it will be easier to recognize when you are capable of punishing certain segments of the string.
-You know what would be nice, if Team Ninja brought back theproperties from Doa2-3. It was very nice to use it as an interrupt. It was not as strong as VF's but it was still effective.
I agree.
At a certain point it turns into, "this looks like this, I can do this". Even the strings I listed, if delayed can be interrupted by a jab or a low depending on what your character can do. Even a mid in some cases. I don't think the majority spent enough time with DOA4 to really get into that though, or they were playing characters that aren't as capable.