DOA Q&A

Russian-chiropractic19

Well-Known Member
Standard Donor
Which generally means, throw when you're in stun.

Also sucks for him about the ground game glitch. :(

how can I throw when im in stun when all I can do is hold? and yeah his little leg grab glitch is a mighty pain,still it's a very good tool cause you already know what their going to do if they know about it.
 

Rikuto

P-P-P-P-P-P-POWER!
He means throw as you're leaving stun.

A big part of Bayman's pressure game comes from getting his victim with a DDT as they leave a deep stun. This can be avoided if they buffer a throw as they leave that stun.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
As far as I know, yes. Though it may have changed inputs I know for sure it's in 4. You're talking about his BT K where it's the same as his 3.1/3.2 6PK? Then yes.

Though it's impossible to be back turned and get a launch/relaunch with it.
 

UncleKitchener

Well-Known Member
Standard Donor
Yeah, using that in a combo is impossible (except in DOA1 as a bounce combo, but that's still a hard combo to get good damage out of).

I managed to trick people into getting hit with the kick a few times but it's more of a card you throw out once in a game and hope it pays off. However, when they do get hit on counter hit, they get launched really high.

Also, how many different ways can you pull off the TFBB? Usually I pull it off normally (easier on stick) and sometimes I buffer it after doing moves that leave me in a crouched state or WS. One really finicky and quick short cut I've found is to do 6314 and intentionally missing the 2 in the hcb motion. It's awkward, but it gives you a sort of instant WS while still keeping the 64 motion of the throw.

Again, this was the fastest shortcut I've found and it's actually not that good, so I'd rather hear how you pull off the throw.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Curious how you're hitting 3 then 1 without hitting 2...

Either way, it depends on the version as in DOA1-3 you could just buffer the 2 from anything. I typically in DOA3 would do 6K against the wall to perform a 50/50. I'm holding 2 during the stun of 6K and it's either going to be a reactionary hi-counter 64F+P, a reactionary P string follow-up, or a 64F+P timed for the end of the stun. Against the wall 6KP can grant Bass either a free pick-up or free back-turned combo as long as he's not directly facing the wall. In open space, the same set up can happen.
 

UncleKitchener

Well-Known Member
Standard Donor
It's a really awkward motion to get, mostly by accident. 6 > 3 (hold for a frame or two to go into crouched state), shift toward neutral and straight to 1 > 4. If you do it too quick, you end up getting a 4 throw. I don't really think this is worth it, but it's just worth knowing.

Oh yeah, I noticed the guaranteed pick up situations in some of the videos and situations that led to death combos afterwards.

Just got to try out the method you told me about and I can't believe how forgiving the buffer system in this game is. It surprises me every time.

I remember you telling me that they made it a WS throw from 4 onwards. If so, then that's going to be a shame because Bass has lost one of those great pressure tools. I suppose using shortcuts may be the best way of getting a TFBB in the new games.
 

Tenren

Well-Known Member
i would say yes, mostly cuz throw punish gets used a lot. A lot of doa players since 4 have a tendency to low hold out of everything
 

RORY

New Member
How are the buttons for DOA laid out for an arcade stick.

I know its 3 buttons but are they laid out similar to VF?
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
How are the buttons for DOA laid out for an arcade stick.

I know its 3 buttons but are they laid out similar to VF?

but to answer your question, yes. Replace Guard with Hold (they're the same functions anyways).

Some places put the throw button to the right of Kick, but throw is just a Punch + Guard macro.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top