While it's fun hearing Itagaki get back into his controversial blunt mode, I would like to hear him acknowledge what DOA5 did right, because it did do a lot of things right (mostly related to gameplay). Sadly, I don't think he's capable of that, but it would be nice to see.
So basically, DOAX was made for people who enjoyed the sexy women and wanted to play with them like virtual dolls. That's no secret. I always knew what DOAX's purpose was, but I guess casual fans of the series lumps them together because of the title alone. But honestly, it's not like past DOA games didn't have sexually revealing outfits. The only difference with DOA5 now is that bikinis and gravure movies are in the game. However, all of those things are optional and do not change the overall experience in anyway. Since DOAX is catering to a certain demographic and we know WHY the game was made, I don't see a problem with DOAX3 at this point. People obviously hate the bikinis and gravure movies, so make another DOAX game and put them in there.
While it's fun hearing Itagaki get back into his controversial blunt mode, I would like to hear him acknowledge what DOA5 did right, because it did do a lot of things right (mostly related to gameplay). Sadly, I don't think he's capable of that, but it would be nice to see.
Also, Itagaki really does need to acknowledge what DOA5 has done right, especially when it comes to gameplay. After playing DOA4, I can see where player criticisms came from. However, Itagaki felt that DOA4 was the pinnacle of the franchise in regards to gameplay and he was literally not going to make another DOA. In a way, I'm glad that he left Tecmo and that DOAD and DOA5 came to fruition. DOA is getting bigger than ever before and while the community still has a long way to go, it's still some progress.
Just look at how much the boob jiggle has improved by looking at this side-by-side comparison!! The guy took it during a recent visit to Koei-Tecmo! AMAAAAAAAAAAAAAAAAZING, ISN'T IT!!!!!1!
While it's fun hearing Itagaki get back into his controversial blunt mode, I would like to hear him acknowledge what DOA5 did right, because it did do a lot of things right (mostly related to gameplay). Sadly, I don't think he's capable of that, but it would be nice to see.
Well... In his own words, "I don't wanna talk about the capability/creativity of someone. In the first place, No one cares who made such a cheap Money Gathering Systems."
The only difference with DOA5 now is that bikinis and gravure movies are in the game. However, all of those things are optional and do not change the overall experience in anyway. Since DOAX is catering to a certain demographic and we know WHY the game was made, I don't see a problem with DOAX3 at this point. People obviously hate the bikinis and gravure movies, so make another DOAX game and put them in there.
But, really, the only way that would actually matter to anything is if gravures and overly fetish-y stuff were effectively removed from this game. And we know that's not going to happen. It's like you said, maybe they'll do better with DOA6. But, if they do release a DOAX3 first, then that's going to be years and years more of pretty much making no progress on making people think of DOA as not softcore porn.
I'm pretty sure people who thought DOA was soft core porn are still the same people who think of it as one now. Those are obviously not fans of the games and probably people who would purchase DOAX in privacy, but publicly shame the game on Internet forums.
Just look at how much the boob jiggle has improved by looking at this side-by-side comparison!! The guy took it during a recent visit to Koei-Tecmo! AMAAAAAAAAAAAAAAAAZING, ISN'T IT!!!!!1!
Well... In his own words, "I don't wanna talk about the capability/creativity of someone. In the first place, No one cares who made such a cheap Money Gathering Systems."
lol
But, really, the only way that would actually matter to anything is if gravures and overly fetish-y stuff were effectively removed from this game. And we know that's not going to happen. It's like you said, maybe they'll do better with DOA6. But, if they do release a DOAX3 first, then that's going to be years and years more of pretty much making no progress on making people think of DOA as not softcore porn.
Just look at how much the boob jiggle has improved by looking at this side-by-side comparison!! The guy took it during a recent visit to Koei-Tecmo! AMAAAAAAAAAAAAAAAAZING, ISN'T IT!!!!!1!
Well... In his own words, "I don't wanna talk about the capability/creativity of someone. In the first place, No one cares who made such a cheap Money Gathering Systems."
lol
But, really, the only way that would actually matter to anything is if gravures and overly fetish-y stuff were effectively removed from this game. And we know that's not going to happen. It's like you said, maybe they'll do better with DOA6. But, if they do release a DOAX3 first, then that's going to be years and years more of pretty much making no progress on making people think of DOA as not softcore porn.
i'm going to be honest those are actually very realistic tit movements, like it actually moves like a normal womans tit would which i guess is better since it doesn't look silly and floppy?????
I don't know if my post is for or against sexualization at this point
i'm going to be honest those are actually very realistic tit movements, like it actually moves like a normal womans tit would which i guess is better since it doesn't look silly and floppy?????
Yes. An excellent use of time and resource. Forget balancing the game or making new stages. These new boobie physics looking realistic should take top priority!
Yes. An excellent use of time and resource. Forget balancing the game or making new stages. These new boobie physics looking realistic should take top priority!
Not really true. When DOA5 was first announced we were promised a greater focus on competitive gameplay and toned down/more sophisticated sexuality (whatever that meant). While the latter was dumped following backlash by idiots casual fans, we still got the gameplay end we were promised. Sure, it's far from perfect and could be worked on a good deal more, but compared to the past games in the series it's stellar. TN proved that they can focus on the gameplay and improve it in a very positive way and that they're willing to try and go that route. And with high enough encouragement from their consumers, they could return to that mindset. It's a real possibility, rather than a "TN doesn't want to work on gameplay stuff because they only like titties" predicament.
The real situation is: "TN won't invest in that which gives them minimal return, and optimal return is attained by catering to their largest audience: the idiots casual players who are primarily focused on the sexualization." So if we could somehow just get them to shut up for one minute and be content with all 8 billion fetish packs they've received, TN might give some attention to their other audience as well.
So, long shot? Major. Impossibility? No.
And that's honestly the most frustrating part about it all.
Yes. An excellent use of time and resource. Forget balancing the game, making new stages or fixing the goddamn netcode. These new boobie physics looking realistic should take top priority!
So basically, DOAX was made for people who enjoyed the sexy women and wanted to play with them like virtual dolls. That's no secret. I always knew what DOAX's purpose was, but I guess casual fans of the series lumps them together because of the title alone. But honestly, it's not like past DOA games didn't have sexually revealing outfits. The only difference with DOA5 now is that bikinis and gravure movies are in the game. However, all of those things are optional and do not change the overall experience in anyway. Since DOAX is catering to a certain demographic and we know WHY the game was made, I don't see a problem with DOAX3 at this point. People obviously hate the bikinis and gravure movies, so make another DOAX game and put them in there.
It's not that simple. You see, there are lots of vocal competitive players who are against the idea of a standalone DOAX game because they're afraid it will send DOA's reputation further down the toilet, not caring if it will alienate the actual fans of that game. Some of the more open-minded people believe at least the minigames from DOAX should be implemented in some fun (and meaningful) way as part of the fighting games single-player modes to not completely leave the DOAX fanbase out in the cold, but its ever-vocal detractors believe it could be used for better features pertaining to the fighting game itself.
I just thought that you guys would find this interesting. Apparently, Famitsu has standard comments on their articles now (I'm pretty sure they only had some kind of Twitter functionality before). And when I go down there for this article, what do I find? (Loosely translated and summarized.) http://www.famitsu.com/news/201412/25068670.html
"Amazing."
"For a fighting game, if the most interesting thing is the boob movement, isn't that completely bad?"
"Yeah. For a the final version on top of the final version of the game, if this is the main selling point, then it's definitely trash."
"But DOA has been like this from the beginning. They have to appeal to the needs of casuals. Without the erotic stuff, it's just like all the other games. They can't just appeal to the fighting game fanbase."
"Oh,no, here come the whiners. There just the extreme vocal minority."
"Lame updates like this are what's killing the fighting game industry."
"Just people putting on their complaining hat and making snide comments."
"You got people who are designated representatives of DOA players spreading hate toward other gamers coming back to bite you."
"We don't need this softness engine and stuff. What are you guys doing with polygons? You're making Japan look bad. lol"
"This is awesome!"
"Though it's called the softness engine, it also it useful for depicting muscles. So, that also amazing."
Basically all of the negative stuff has now been hidden due to down-voting. Also, everyone is commenting under "Guest" so it's hard to know who is addressing whom. But, I found it funny. It's like I never left here. Maybe Japanese fans aren't so different after all. lol
It's not that simple. You see, there are lots of vocal competitive players who are against the idea of a standalone DOAX game because they're afraid it will send DOA's reputation further down the toilet, not caring if it will alienate the actual fans of that game. Some of the more open-minded people believe at least the minigames from DOAX should be implemented in some fun (and meaningful) way as part of the fighting games single-player modes to not completely leave the DOAX fanbase out in the cold, but its ever-vocal detractors believe it could be used for better features pertaining to the fighting game itself.
I mean, I personally would let a DOAX game go if it meant that they're not going to try to sell their fighting games through gravure advertising and towels.
Hell, if we get Gen Fu and some slide action going, I may actually even buy it. lol
But, if they did incorporate some kind of mini-game within the actual fighting game, it would be dumb if the guys were just locked out of it because "fuck the guys". Tekken Ball is all-inclusive, damn it. Be like them.
If I could have Tekken Ball or Tekken Force in DOA (especially the T4 Tekken Force mini-game style), that would've been it for me. I wouldn't need tournaments or community or any of this.