Allan Paris
Well-Known Member
Raansu's example is a perfect example for an option select in doa, and no, you don't whiff anything if the opponent doesn't attack, you just fall to the floor. The hold will become activated once an attack is done before you hit the floor.
Going by how you and so far Manny want to call option selects in DOA 4, EVERY time you stun someone deep enough, just grabbing at them once is an option select. That is not an option select. Man, this is too funny, we have been playing this fucked up game for too long, nothing is in its proper perspective.
This example is different because when you stun someone, you grab at them anyways in DOA 4. This is basic stuff, it is what you do for this game because there are no restrictions on them coming out constantly. So you have to grab or play russian roulette with your life bar. You get no real advantage from doing the first grab unless the opponent holds. If not you just get positioning that grants you absolutely nothing.
Edit: I don't see any room for leniency in the definition of an option select. Again, this situation is stretching the term.
Going by how you and so far Manny want to call option selects in DOA 4, EVERY time you stun someone deep enough, just grabbing at them once is an option select. That is not an option select. Man, this is too funny, we have been playing this fucked up game for too long, nothing is in its proper perspective.
This example is different because when you stun someone, you grab at them anyways in DOA 4. This is basic stuff, it is what you do for this game because there are no restrictions on them coming out constantly. So you have to grab or play russian roulette with your life bar. You get no real advantage from doing the first grab unless the opponent holds. If not you just get positioning that grants you absolutely nothing.
Edit: I don't see any room for leniency in the definition of an option select. Again, this situation is stretching the term.