Jadeinchains
Well-Known Member
OMG, first teaser shot of the new character came just in! O:
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Its sad that that picture could be true.
OMG, first teaser shot of the new character came just in! O:
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Rachel is "fake", it's a key part of her character development. she's so broken inside from losing her sister she has to force a tough and confident exterior. She's honestly beautiful in my eyes.
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when she opens up is when she's the most real, thats why she's my bae ♥
Is it just me, or are those better ground textures than DOA5?Now time for humor.
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I started to use Rachel in WO3U now because of this.
Alright I'll stop since it's not a WO3U thread.
Cooking Mama has better ground textures than DOA5Is it just me, or are those better ground textures than DOA5?
Is it just me, or are those better ground textures than DOA5?
I never got it in my head, why fighters aren't the best looking games on console anymore. In older console generations they were. Very limited amount of characters on screen, small, limited arenas/stages. How do many open world games, with so much more going on on screen, manage to look better nowadays? I just don't get it... :/
Look at Tekken 7. It looks barely better than Soul Calibur 5. Yes, they said, it runs on only 60% of the final graphical power...blahblah. That lie is as old as time... XD
Laziness and excuses from devs who don't think we know how game models and textures work.I never got it in my head, why fighters aren't the best looking games on console anymore. In older console generations they were. Very limited amount of characters on screen, small, limited arenas/stages. How do many open world games, with so much more going on on screen, manage to look better nowadays? I just don't get it... :/
Look at Tekken 7. It looks barely better than Soul Calibur 5. Yes, they said, it runs on only 60% of the final graphical power...blahblah. That lie is as old as time... XD
I never got it in my head, why fighters aren't the best looking games on console anymore. In older console generations they were. Very limited amount of characters on screen, small, limited arenas/stages. How do many open world games, with so much more going on on screen, manage to look better nowadays? I just don't get it... :/
Look at Tekken 7. It looks barely better than Soul Calibur 5. Yes, they said, it runs on only 60% of the final graphical power...blahblah. That lie is as old as time... XD
I guess it's because they want to cut production time.
I just want exciting stages like the ones in previous DOAs where you can smack your opponent down a flight of stairs and through some balloons again. Knocking your opponents into dinosaurs, kicking them through windows and into billboards, being able to run over short walls and continuing pressure. :^))))
I don't know, the stages in DOA5/5U could've been.. more alive? There's almost nothing going on in most of them.
The stages used to be so pretty and alive, now they're just ugly, ugly, and uglier. QAQ But, I don't think I can complain, they're bringing back Crimson, which looks absolutely amazing and really fun to play on and Danger Zone which looks like juggle (Rachel's) heaven.
I can definitely agree to this. I noticed that, when I can choose where to fight, I only end up going with the same 6/7 stages. Looking back at what the series had to offer, this is a real shame, especially since now we should be able to get better looking things with even more intricate cool hazards. But no, here's a square, which is a totally original wrestling ring, yo! How many rings are in the game?? 4??