phoenix1985gr
Active Member
wow she received 2buffs and 100 nerfs...
Why? 6T is much easier. If you're getting your inputs right there's no reason for you to ever do 6T instead of another throw.If TN does another big patch I am hoping for:
6T to once again be 66T
That's really it. lol
Having to blatantly guess as much as you do vs the older versions of Alpha made her annoying. A 12 frame low crush mid that leaves you a +2 or 0 on block and is unholdable was pretty damn good in a game where everything is unsafe. Pretty much having the most viable frame traps in the game. Another reason I don't think her lack of wakeup kicks is that big of a deal is becasue the better characters don't let you use them anyways. She has a lot of strengths. Maybe I am the only person who feel this way though.
The glitch with 2K used to make me rage. Thank goodness they fixed that. If they want to make the last 2 hits a nautral combo that's fine all 3 is too much though. Still, as much as I dislike her, I have to admit that she should have made a smoother transition into doa 5 then she did. My problems with her were mostly in the older engine where tools were a little more scarce. Now in doa 5 there is a lot more going on and there are more options for everybody for the most part.
Imo she is just the ultimate read character. Having so many cb options seems like a massive perk as well. I still see having so many options to guess, or at least chances to guess as a strength in itself.
Imo She seems to have speed, damage, safety and a deadly as hell CB game. Is she really lacking more offensive tools like better stuns or better wall game? I am just curious. Lost my save file so I haven't gotten to mess around with her Doa 5 self much. She is a glass cannon so by picking her trading your defensive oprions for offensive ones is kinda fair in a way. Her parry does help her play 3 point hold though.
What do you guys think she really needs as a character? Not Sarcasm btw. I honestly don't know.
I just have to come out and say it but they really downgrade her to me both boss and playable self fist off they took away boss Alpha's teleports only giving her recover teleports and Alpha playable they took away her recover teleports giving players the advantage to keep knocking her in to the wall because she has no wake up kick so they really just handicap her and she's slower they need to make her the fastest character in the game again mostly she's really lacking her teleport ability that helps her out and the playable Alpha 152 does not have to be completely like the boss version but make her easier for players use Temco plz fix her
She has a WUK (head forward on stomach; H+K). Though she's useless near a wall, she can teleport off it! (Slump/SDS or Wall-splat when thrown) and can turn the tables quickly! You just have to be patient! I have no clue why alot of players think that this word should be absent from vocabulary - especially when playing Alpha (when you had to do this against her until you figured out what to do)
I know she can after I get up and counter by the way I found out depending on how she hits the wall she will teleport of it but she wont just by being knockdown which what I really mean but I think their fixing that on the upcoming Dead or Alive Last Round I saw gameplay of her and hayate and know people that's not the com Alpha 152.