DOA6 Hair Thread

TRid

Well-Known Member

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KasumiLover

SovereignKnight_
Premium Donor
WIP i have to fix a bit but I did a simple mesh mod that gives Kasumi Mai's DOA5LR ponytail, I just recolored the base ponytail to Kasumi's natural color(Might tweak it to be a tad darker) and recolored the hair tie to be yellow:

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Also I looked at the model of Mai's LR ponytail, it's longer and straighter than her DOA6 version ponytail. I think they nerfed it slightly so that way it wouldn't as awkward in her idle stance since she's bent over alot, plus I think they made it slightly less straight so that way it looked more like her current ponytail in KOFXV
 

Leclair

Well-Known Member
wowza look at the range of movement—the flow…the volume the realism…bangs aren’t stiff no more..whew. Im living for rachels wig. The strandsssssss (models ported from ng2b)

kasumis wig tho
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Ps. Doa7 is coming
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KasumiLover

SovereignKnight_
Premium Donor
wowza look at the range of movement—the flow…the volume the realism…bangs aren’t stiff no more..whew. Im living for rachels wig. The strandsssssss (models ported from ng2b)

kasumis wig tho
View attachment 40824

Ps. Doa7 is coming
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Lowkey excited to see how they'll animate Kasumi's sidelocks she'll have over her shoulders when her hair is down♡.♡

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If they buff the length to about waist length where her sword is at, she'll have the second best rendered loose hair that Unreal Engine 5 fighting devs have put out next to Lili's T8 hair, I have yet to see any UE loose hair top that yet
 

KasumiLover

SovereignKnight_
Premium Donor
Watch me cook :)) Do you think it's possible to mod UE5/psk hair into DOA6? I wanna give it a try
It's impossible since DOA6 uses 4D hair physics and those don't open in blender :-/ most you can probably do is use kula's hair physics but that'd be tedious since she has quite a bit of hair meshes
 

Leclair

Well-Known Member
Lowkey excited to see how they'll animate Kasumi's sidelocks she'll have over her shoulders when her hair is down♡.♡

View attachment 40828

If they buff the length to about waist length where her sword is at, she'll have the second best rendered loose hair that Unreal Engine 5 fighting devs have put out next to Lili's T8 hair, I have yet to see any UE loose hair top that yet
Do you think it's possible to mod UE5/psk hair into DOA6? I wanna give it a try…
It's impossible since DOA6 uses 4D hair physics and those don't open in blender :-/ most you can probably do is use kula's hair physics but that'd be tedious since she has quite a bit of hair meshes
Oh i see… what about doa5lr?
 

KasumiLover

SovereignKnight_
Premium Donor
Do you think it's possible to mod UE5/psk hair into DOA6? I wanna give it a try…

Oh i see… what about doa5lr?
Probably but the textures are gonna take a hit and i don't think LR will allow hair to move particularly that fluidly since the bangs just barely move and the loose hair i don't feel would be that great either. Wouldn't hurt to try tho!

Also are NG2B xps models out yet??
 

Leclair

Well-Known Member
Probably but the textures are gonna take a hit and i don't think LR will allow hair to move particularly that fluidly since the bangs just barely move and the loose hair i don't feel would be that great either. Wouldn't hurt to try tho!

Also are NG2B xps models out yet??
Not that am aware of?? I might upload them later today :)

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This would eat
 

KasumiLover

SovereignKnight_
Premium Donor
Not that am aware of?? I might upload them later today :)

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This would eat
Please share them with me if you do, I want to see if I can add those locks to Kasumi's hair(albeit with no physics unfortunately) xD also that hair is giving T8 Lili

Tbh, all of the girls with long hair should have some sidelocks over the shoulder, it's more natural imo since without that hair over Kasumi's shoulders, it gives mullet but just using 1/3 of the hair xD
 

KasumiLover

SovereignKnight_
Premium Donor
Settled down in my apartment finally so I have more time to work on hair mods xD

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Just need to change the G1m to Kasumi's ponytail since the braid physics dont have the movement i want. Might also adjust the color
 

Yuffie

Well-Known Member
Settled down in my apartment finally so I have more time to work on hair mods xD

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Just need to change the G1m to Kasumi's ponytail since the braid physics dont have the movement i want. Might also adjust the color
Cool nice to see your mods again. ^^)b
It looks great! Maybe black? Or maybe in Kasumi's natural color?
Hopefully you can do that short Mai haircut I asked about a few months ago.
 

KasumiLover

SovereignKnight_
Premium Donor
Cool nice to see your mods again. ^^)b
It looks great! Maybe black? Or maybe in Kasumi's natural color?
Hopefully you can do that short Mai haircut I asked about a few months ago.
Yeah the mai one i can still do, I just need to finish processing on how I want to go about her install since its like Hitomis bob but idk if I should use Hitomis doa6 bob and swap the bangs or if I should just use Mai's standard hair xD
 

Yuffie

Well-Known Member
Yeah the mai one i can still do, I just need to finish processing on how I want to go about her install since its like Hitomis bob but idk if I should use Hitomis doa6 bob and swap the bangs or if I should just use Mai's standard hair xD
Now that you mention it, Funnybunny probably used Hitomi hair as a base.
How did i not see the resemblance lol.
You think this is the same but for Sarah?

HAIR-Sarah-Mid-Short-Hair.jpg

Source/download if needed.
 

KasumiLover

SovereignKnight_
Premium Donor
Working on the mai hair and some other things but I did a test port for Kasumi using Amy's SC4 era emo drill tails. Just need to decided on whether to rig with physics or keep them static since im not sure how the curls would move.

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