DOA's Weirdly Inconsistent Input System

Brute

Well-Known Member
Standard Donor
Did some more investigations. These were my results:

GOOD STYLE (mid P & mid K)
-Hayabusa
-Ayane
-Hitomi
-Bass

GOOD STYLE (mid P or mid K)
-Phase 4
-Hayate
-Rig
-Tina
-Mila

BAD STYLE (mid P & mid K)
-Marie Rose
-Leifang
-Bayman

Then there's Kasumi, who is in a category of her own. Her expert mid P hold works well (Hayabusa-style), but her expert mid K hold is borked (Marie-style). It's not as disastrous for her, however, as the command it gives you is her 43H mid parry rather than an expert low hold. Thus, if you were trying to hold a mid K, you'll still beat the mid kick, it will just be with a different move.
 

Raansu

Well-Known Member
Hitomi's been that way for as long as I can remember. Just took it as the games wonky buffer system.
 

WAZAAAAA

Well-Known Member
maybe unrelated but funny input shenanigans



216K with Jann is a valid Dragon Kick (236K) input
(because the real input of quarter circle forward moves in DOA is 26K)

with busa
Code:
7
*any direction*
K
when executed fast enough they will all execute 7K regardless because massive priority lol
EDIT: I shit you not I was able to fit all these inputs 741236K which still registered as 7K lmao
QPWbECZ.png
 
Last edited:
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top