Final Fantasy Thread

Chapstick

Well-Known Member
Why, is there some sort of conference/convention coming up? Did they say they would announce more?
A PSX event is december 5-6th. Then again there's the jump fiesta event december 19-20th which would probably be more likely for squenix to announce stuff about that.

Although it might be smarter to talk about it at an american event (PSX) and be like "you can download it NOW!" than something in japan that people would have a harder time finding streams for. BUT who knows
 

Awesmic

Well-Known Member
Standard Donor
Updated on Dissidia Arcade with character trailers of Shantotto and Vaan as well as video descriptions of their beginning movesets (Japanese only, as usual).






Also, for those who care, I've gone out of my way to explain the full gameplay of 3v3 in Dissidia Arcade through a written breakdown:

If it hasn't been obvious by now, this game plays radically different from the previous Dissidia games.

1) Gone are the RPG-centric elements such as equipment, accessories, battlegen, and the like that buffs your character stats. Everyone has a fixed initial Bravery of 1000 points and the standard HP total of 3500, with a damage ratio unique to each character.

2) Matches now have a time limit. Furthermore, players can either control each member in a party of three or control one character with two of the others being AI-controlled.

3) Unlike the previous games, you are now limited to one HP attack and seven Bravery attacks at a time. For Bravery attacks, you can equip 3 ground attacks, 3 aerial attacks, and 1 used specifically during a dash.

4) Speaking of dashing, there is now a dash gauge that depletes when you use it, which now makes advanced movements in the game more strategic than ever. What's more, the chase mechanic has understandably been removed from the game completely, as this guessing mechanic would break the flow of the already hectic combat.

5) Defending in Dissidia Arcade is completely different from the previous games. As opposed to timing the first hit of the bravery attack and parrying it to gain frame advantage, you now block an entire string of bravery attacks without taking damage with a bubble shield akin to Super Smash Bros (which weakens and breaks after prolonged use in the same fashion). At the same time, you get knocked back the same way you would if you were hit by the bravery attack.

6) In 3v3 match play, the match is determined by the team that has the most Global HP, which is the blue and red bar the party shares on the top left broken into five segments (Blue for one team, Red for the other).

If an individual party member is KOed, they aren't necessarily eliminated from the match, and can be revived. However, it permanently effects the team's Global HP. Regardless of who gets knocked out, 5 KOs mean the party loses the match.

7) Targeting is similar to previous Dissidia games, except now you can choose which opponents to target. The indicator is where the blue line points. Be careful though, if the line turns red, it's a sign that you're in danger of being attacked.

8) The EX Gauge and the fixed status buffs for EX Mode -as well as the EX Burst and the EX Revenge breaker associated with it - are now gone. Replacing these features are three EX Skill components, and two can be customized while one is unique to the character.

For example, Terra and Zidane have Trance as their unique EX Skill, but you can customize two other general EX Skills to your liking. The EX skills are automatically made available as time progresses in the match, and have a significantly long cooldown period once used... in particular, the character's unique EX Skill takes the longest to recover.

9) The white meter above the two Global HP meters is the Summon Gauge, which builds up when you either deal damage to the opposing team, then hit the Summon Crystal that appears in the field, get the Summon Icon, and then channel a summon without taking a hit. The team player that summons first gets assistance for the whole team from the selected Eidolon, though it acts on its own.

Understandably, this replaced the individual EX Bursts of the previous two games in order to prevent the flow of the game from being broken.
 

XZero264

FSD | Nichol
Premium Donor
Opponents who are hit into walls or floors can now be hit by an attack afterwards. Previously if you were hit into a wall you are "invincible" until you are no longer in the Wall/Floor Hit status.

That one HP attack thing is gonna be a tough choice for every character.



Shantotto looks a lot better. Gonna be a lot more dangerous too.

Looks like TN is abandoning the multi-weapon/Bare Handed mechanic Vaan had before. Kind of a shame because that was pretty fun to manage.
 

Xhominid The Demon Within

Well-Known Member
Hmm, still hoping 1v1 combat and ex bursts appear in the full game, not a fan of 3v3

Same here.

Not really liking the fact that characters apparently can ONLY use one HP Attack, especially if we cannot customize the moves to choose which HP attack we can use.

And the EX Bursts being removed is even worse honestly for me.
 

SilverForte

Well-Known Member
Just watched that vaan trailer, I really hope his weapons switching isn't gone, that was kinda a homage back to ff12 and the license system. Removing that would make him really barebones.

I may just wait for Gabranth anyways. "Hatred is what drives me."
 

Tyaren

Well-Known Member
Standard Donor
Lightning is next and I'm kinda excited

You don't say! XD
OMG, what if Raitoningu (due to this collaboration of KT with SE) was the new character in DOA5LR?!

Upsidedowngrunt would be like:
6zdseqS.gif
 

Awesmic

Well-Known Member
Standard Donor
Today's trailer for Lightning in Dissidia Arcade as well as a video description of her movesets. She appears largely unchanged from Dissidia 012.


 

Tyaren

Well-Known Member
Standard Donor
FFXV is going to be an open world game, but was it actually ever confirmed that Accordo (aka Venice on steroids)...

9WP0vcG.jpg


...will be a freely explorable location? If so, then OMG this will be so amazing. >__<'
 

Tyaren

Well-Known Member
Standard Donor
im commenting on the fact that i think FF15s shown locations and designs look like utter boring shit and this is the first time ive seen something that actually looks cool.

When they asked Tabata a while ago, if there's any fantasy in FFXV or if everything was as realistic and mundane as the Duscae region he replied, we shouldn't worry, towards the later parts of the game the locations will get more and more fantastic.

I can imagine it being similar to Xenoblade Chronicles in that regard. At first everything is standard fantasy or actually more steam punk but near the end, when the story goes batshit crazy, the designs and locales do as well. :) Of course they won't reveal any of that stuff before.
 
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Awesmic

Well-Known Member
Standard Donor
The last character before tomorrow's release date for Dissidia Arcade in Japan - Y'Shtola - now has her trailer and video description of her beginning movesets up.


 

Chapstick

Well-Known Member
FFXV is going to be an open world game, but was it actually ever confirmed that Accordo (aka Venice on steroids)...

9WP0vcG.jpg


...will be a freely explorable location? If so, then OMG this will be so amazing. >__<'
I would get lost so easily. It took me a while to even get used to Esthar and Deling City in FFVIII.
When they asked Tabata a while ago, if there's any fantasy in FFXV or if everything was as realistic and mundane as the Duscae region
I'm glad someone brought this to his attention. Duscae was.. :/ I've already voiced my opinion here a few times
 
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