Final Fantasy Thread

Chapstick

Well-Known Member
They are doing it again... XD

1454242878-noctis-damage.jpg


...releasing shitty w.i.p. images without explanations... x__X
Posting ryona on their official account smh time to kinkshame squenix

I liked the monster thing in XIII-2 and something about it made me enjoy it enough to plat. Though I didn't like Serah or Noel, didn't like the ending, hated the story... idk I must have been really determined. What bothered me second most behind shitting all over FFXIII's fulfilling and complete ending was Snow. Spent all of XIII crying about losing Serah and trying to find a way to get her back. Gets her back. Abandons her to go somewhere else and sacrifice himself fighting monsters much too stronk for him. What a shitty fiance. I'm glad he beats himself up so hard in LR over her.
 
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Tyaren

Well-Known Member
Standard Donor
I think it's just called sadism as they are doing those fugly screenshots to us and masochism as they are doing these fugly screenshots of their own game to themselves too.

Okay maybe I'll check XIII-2 out next. I knew quite a bit about 13 before I got it but I know virtually nothing about the 13-2.

OMG, don't! >__<' It's garbage.
 

Jadeinchains

Well-Known Member
I think it's just called sadism as they are doing those fugly screenshots to us and masochism as they are doing these fugly screenshots of their own game to themselves too.



OMG, don't! >__<' It's garbage.

Lol it's only £3 in store so I could at least check it out. I have heard lots of bad things about it but I need to complete 13 first before I make my decision.
 

DestructionBomb

Well-Known Member
Standard Donor
Honestly up to you at this point.

I liked the entire trilogy so my point is gonna be a little biased so...

- FFXIII is honestly a mix between the hardest game in the saga or the second hardest game in the saga. Mainly because of the fact that you got Haste, Bravery and Faith on complete dial and learning how to stagger becomes easier the more you fight an enemy and know when they are open and the more you know about how to keep the stagger gauge afloat. The towns not being in the game so to speak never really bothered me because mainly, I just never gave a crap about towns. They honestly done nothing in past games but be window dressing and you will barely go to them again past plot or if they connect to somewhere you should care for.
The linear aspect of the game is a shame though which is something XIII-2 and especially LR gets rid of.

- XIII-2 is the easiest game in the saga...until you reach DLC content. That doesn't mean the game isn't hard at times(If you don't grind and fight certain enemies), it's just far more lenient with the changes to the battle system. While you stupidly have no more Haste, Bravery and Faith on demand(only certain monsters have it, either as spells or Feral Link), you no longer pose when you change paradigms for the first time, the battles remain pretty quick themselves and the DLC bosses will easily give you some real challenge with the newly designed battle system. And making the best monsters in the game can easily take you lots of time...but sadly, the game can become pretty easy since at times, you don't really need to debuff enemies at all because a good chunk of them is stupid brittle.
Yeah and the story is the weakest by far, the characters themselves aren't too bad though. But the game itself is pretty non-linear with how you can approach it(you can literally leave an area entirely, head into a different one and then come back to that area exactly before you left it.)

- LR can definitely be stated to be the hardest in the series. The game is easily the most non-linear of the series and it's VERY easy to die alot and screw up in the early game due to the massive discrepancy of certain enemy types as well as learning the battle system.
It's story is also pretty so-so but again, I honestly liked the character progression though. Word to the wise, there's an ability that stops the flow of time for the game(since the game is on a time-limit, no spoilers for that), DON'T SPAM IT. Despite everyone and their mothers telling you otherwise, you got way more time than you think you do and wasting that makes it harder at times to easily recover in battle(since the EP has some useful abilities tied to it). Mainly, it's better to actually see the battle system of LR before really getting into the game because it's that different(damn near heading into KH territory).


FFXIII's issue is how straight forward it was in terms of story, as if everything was given to you. Unable to backtrack to certain parts of the game, no true world map to fully explore to increase one's curiosity. Look at the previous FFs and look how expanded it was, so many towns..so little time. Difficulty was moderate-hard (until post-game) because you are restricted to how far you can increase your stats. Finishing the game opens up the barrier to increase everything.

You can beat Lightning Returns in one day, real life time one day. What makes the game truly difficult is that the character is alone, which conditions the player to be more careful on decision making in battle, this kills players because they are too used to the old way of having party members helping you out to save you. However as time progresses and you understand the portion of the mechanic, you actually have potential to kill anything solo (Just like FF8). As you grasp the idea behind it, you will know that the game is only hard fighting the optional super bosses. Lightning Returns is by no means of RPG. Only the combat element is RPG, but the overall showcasing is straight forward into an action game with familiar combat elements. Even Motomu Toriyama who directed the game said that Lightning Returns was a way to properly finish the game's story and admitted that he only considered role playing was FFXIII and XIII-2. Difficulty: Moderate. (Most first time players will assume it's hard, but once they beat the game and redo it as default or NG+. They will know it's not that hard.)

If you want to get really technical here, FFXIII-2 was by far the best one out of the 3 because effort was placed to be creative along with inspirations from other titles with time traveling involved. Difficulty was moderate because the leveling system is more generous than FFXIII and Lightning Returns with an added party member of your choosing for a monster. Can be easy if you have a DLC monster in your party. Gilgamesh, Omega (especially Omega) can just wipe everything with the right monster traits. Don't even get me started with PuPu who can just sit there healing your party while chilling in the back sipping tea.

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So to end it, is FFXIII and the overall series good? it's not bad, graphics were the best FF of that gen. Is it the best FF in the series? absolutely not. When it comes to FF series, the story is what matters. Always has been.
 
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Xhominid The Demon Within

Well-Known Member
FFXIII's issue is how straight forward it was in terms of story, as if everything was given to you. Unable to backtrack to certain parts of the game, no true world map to fully explore to increase one's curiosity. Look at the previous FFs and look how expanded it was, so many towns..so little time. Difficulty was moderate-hard (until post-game) because you are restricted to how far you can increase your stats. Finishing the game opens up the barrier to increase everything.

Well I disagree with the world map being an honest issue since FFXII didn't have a World Map and it was pretty expansive in it's own right. This also makes it hilarious since FFX has the same problem ultimately as XIII, but is given the bogus excuse of being able to backtrack despite only being literally useful for getting items and unlocking stuff(which even then, I heard you can unlock Valefor's Energy Blast just by going straight back to town rather than waiting to get the airship) and it only becomes more useful to backtrack with the International version adding in the Dark Aeons to the old areas.
And I'd rather have a game restrict my stat flow to get me to play it at it's pace and strategize more(also like say Lost Odyssey) rather than beat the game through grinding myself.
I do agree with FFXIII being too straightforward with it's story to the point of affecting the world map though.

You can beat Lightning Returns in one day, real life time one day. What makes the game truly difficult is that the character is alone, which conditions the player to be more careful on decision making in battle, this kills players because they are too used to the old way of having party members helping you out to save you. However as time progresses and you understand the portion of the mechanic, you actually have potential to kill anything solo (Just like FF8). As you grasp the idea behind it, you will know that the game is only hard fighting the optional super bosses. Lightning Returns is by no means of RPG. Only the combat element is RPG, but the overall showcasing is straight forward into an action game with familiar combat elements. Even Motomu Toriyama who directed the game said that Lightning Returns was a way to properly finish the game's story and admitted that he only considered role playing was FFXIII and XIII-2. Difficulty: Moderate. (Most first time players will assume it's hard, but once they beat the game and redo it as default or NG+. They will know it's not that hard.)

I honestly agree with this. Lightning Returns is mainly difficult in terms of how well you ultimately adapt to the game. The beginning portion is easily the most difficult because you have to start adapting as well as not having all the tools at your disposal. Unfortunately, this can also set in some bad habits(Chronostasis spamming) and make it more difficult to reel yourself back in.
Once you finally learn each enemy and start being able to balance yourself accordingly, the game becomes easier and easier. It's honestly the best type of difficulty. Doesn't stop people from saying the SOLDIER set is broken as hell(which to be fair...that and the DLC honestly is stupid strong but you can easily be able to fight off bosses easily once you learn their patterns).

If you want to get really technical here, FFXIII-2 was by far the best one out of the 3 because effort was placed to be creative along with inspirations from other titles with time traveling involved. Difficulty was moderate because the leveling system is more generous than FFXIII and Lightning Returns with an added party member of your choosing for a monster. Can be easy if you have a DLC monster in your party. Gilgamesh, Omega (especially Omega) can just wipe everything with the right monster traits. Don't even get me started with PuPu who can just sit there healing your party while chilling in the back sipping tea.

I would say that it's a bit too easy in certain areas and pretty difficult in others. The Monster Collection and powering them up is easily one of it's best features possible. And yeah, powering up certain monsters can easily have them wreck the enemies for you without needing to do anything while some can do that by default(Valkyrie Lightning pretty much wrecks almost the whole game at her weakest level).
It's a game I'm honestly 50/50 on.
 

Chapstick

Well-Known Member
Y'all did it... *dusts off PS3 and my copy of XIII* third playthrough now

Btw I got the very distinct feeling playing through XIII, XIII-2, and the beginning of LR that Lightning and Snow would have been a much better couple than Serah and Snow. I mean, the level of sexual tension in that first showdown with him in LR...

lightningreturnsSnow.gif


Come on
 

Jadeinchains

Well-Known Member
I keep thinking that while playing through 13. Especially since where I am in the game right now there really starting to support and understand each other.
 

DestructionBomb

Well-Known Member
Standard Donor
My PS3 is the same way, no longer can read discs. It can still play downloadable games but majority of my game list are on disc.
 

Xhominid The Demon Within

Well-Known Member
My PS3 is the same way, no longer can read discs. It can still play downloadable games but majority of my game list are on disc.

Damn...well I got the entire series on the X360...the White Original X360...jinxing me there since my Slim PS3 is working well past freezing alot only on Heavensward FFXIV...and once on Xenoverse, which might as well been a fluke.

But you guys are getting me sentimental enough to do a runthrough of FFXIII again(already got a new run in progress for XIII-2 which I gotta get back on and I gotta do LR:XIII on Hard Mode... and I didn't beat the post-game bosses for XIII either...damn.)
 

Chapstick

Well-Known Member
My PS3 is the same way, no longer can read discs. It can still play downloadable games but majority of my game list are on disc.
Mine can read discs but not "dual layer" ones. The other day I wanted to play Uncharted 3 since I had it lying around forever and when I put it in it made this like beep sound while the disc was rotating then made an eject noise without the disc actually ejecting. I looked it up and it's apparently common for games like UC3, FFXIII, and I think MGS4 on the slim PS3's or just old ones in general. I mean I could probably try ordering a new laser and replacing it but I'm no engineer and it might not even work.
 

DestructionBomb

Well-Known Member
Standard Donor
This also makes it hilarious since FFX has the same problem ultimately as XIII, but is given the bogus excuse of being able to backtrack despite only being literally useful for getting items and unlocking stuff(which even then, I heard you can unlock Valefor's Energy Blast just by going straight back to town rather than waiting to get the airship) and it only becomes more useful to backtrack with the International version adding in the Dark Aeons to the old areas..

Correct. FFX has some of that as well, but the biggest difference between the two is that FFX has a phenomenal story to back it up. That game was good. The plot of the story was so good that by the time you reach the end of the game you won't even realize until later that it isn't as massive for adventure as people would think, but the game was so good and long to compensate for that. The story, narrative theme, the characters and their personalities to draw out an energy to which you don't really see. That is the same energy that FFXIII needed. It was there, but It was only partially there. It was there for moments, but then it vanishes after you reach a climax point in FFXIII and it's sequels. Like come on, Tidus kissing Yuna has been a FF talk for about a year when the game was released, you can't exactly top that from a climax scene in FFXIII.

You could have these enhanced new graphics but none of it even matters if the characters and story themselves do not matter. If the plot and the characters do not draw a crowd and you are drawn by only flashy graphics with beautiful models that has no flavor & bite, then sorry to ruin anyone's dreams but that can't be a good game. (Not directed to you but just a general sense to anyone who plays FF.)

You could have a shiny stone that sparkles beautifully yet it won't matter if it cracks/breaks just by tapping on it.
 
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