Final Fantasy Thread

Project Bokuho

Lady Helena's Pet
Premium Donor
O:

giphy.gif
lol inb4 Peta sues SE and Tyaren (for posting the gif) xD
#RhinoLivesMatter
 

Tyaren

Well-Known Member
Standard Donor
Had enough of Duscae and the desert region of FFXV? :) On a games convention in Barcelona they played a bit more in another region with valleys, rivers and forests. It's unfortunately off-screen but the quality is still decent enough. Start the video from 22:00 on:


This region totally looks like Japan. Winding highways, mountains, rivers and dense forests, overtowered by Mount Fuji eh....this strange looking mountain. So beautiful. Can't wait to finally explore it myself. :D
 

Jadeinchains

Well-Known Member
It's crazy how much of the world we still haven't seen yet! I can't wait to explore there too, Hopefully it has some nice settlements. The forest is really nice. I wonder how it will feel when your going from one side of the continent to the other?
 

Tyaren

Well-Known Member
Standard Donor
It's crazy how much of the world we still haven't seen yet! I can't wait to explore there too, Hopefully it has some nice settlements. The forest is really nice. I wonder how it will feel when your going from one side of the continent to the other?

I too wonder how it actually feels and how much is actually explorable. There seem to be lots of natural boundaries like rivers, mountains and ravines (like in the real world) so you are kind of guided and the best way to go forward is actually by car along the highways. But there seems to be enough open fields, branch-offs and crossings along the way. It certainly is not like GTAV where you can climb every mountain. It also is not like the Witcher 3 that seems to be located right in the middle of GTAV and FFXV regarding freedom of exploration.
But the way FFXV's world is build allows for more artistic vision and detail, like special views they want you to see or a forest clearing that every player will come across and which they can put more work into.
I really liked the Malmalam Thicket in this footage and in the Twitch Convention a couple of days ago. So beautifully handcrafted. Every tree, every stone and every plant is placed by hand. An artistic touch is something I cherish just as much as free exploration. So I am getting the best of two worlds with this game. :)
On another note, did you see how the fire magic spread out and burned the whole clearing in the video from 35:08 on? That looked amazing. O:
I hope that damage goes away when we leave the place and come back some time later though. XD Would be such a waste otherwise. I don't want to later re-explore a world that I burned down before. >__<
 
Last edited:

Jadeinchains

Well-Known Member
Yeah the fire affects are amazing, And yeah I'm okay with it not being gtav open since It's already amazing how open it is. The fact that little things will be placed there for you to see on a very specific level is good too. Hopefully the size of the world feels nice like you leave a city and after driving for atleast a little while and passing a few small settlements you get to the next city.

Hopefully the countries feel good too since Scotland has 6 cities so I'd like the different countries to have somewhere like that.
 

Tyaren

Well-Known Member
Standard Donor
Yeah the fire affects are amazing, And yeah I'm okay with it not being gtav open since It's already amazing how open it is. The fact that little things will be placed there for you to see on a very specific level is good too. Hopefully the size of the world feels nice like you leave a city and after driving for atleast a little while and passing a few small settlements you get to the next city.

Hopefully the countries feel good too since Scotland has 6 cities so I'd like the different countries to have somewhere like that.

It seems as if the world is indeed quite big and there seems to be lots of space inbetween cities/settlements. For example in one video I noticed that it takes you 6 minutes from Hammerhead to Lestallum by car without any detour. 6 minutes by car in a game is actually quite a lot of time. If you would use the chocobos you would take up to 12 minutes and by foot like 20 minutes. And Lestallum and Hammerhead are not even that far apart. There are way bigger distances.

The only thing I am a bit worried about: Will there be at least another region like the continent of Lucis across the sea? I hope so. The second half of the game being linear worried me a bit. But Tabata recently backpedaled. It's actually towards the end of the second half that the game becomes more linear, not the halfway mark. Also crossing the sea and reaching Altissia is not the halfway mark of the game but more like 1/3 of the game.

(There are only 6 cities in Scotland? That's so tiny. XD In Germany there are 82 cities that have more than 100k inhabitants. If you count smaller cities too its 2050 cities.)
 

Jadeinchains

Well-Known Member
Wow that is actually quite a long time to get from place to place and I've seen that you can see Lestallum from Duscae so I can imagine now how long it could take between some places. That's good since I want it to be a real journey between settlements.

Isn't Eos the nae of the continent? I think Lucis is the country that the city of Insomnia is in. I know that there's a couple of countries revealed to be apart of the continent of Eos but I'm not sure about another continent. It's good to see that it doesn't get linear for most of the game though until the very end.

And lol yeah Scotland's not got many since it only has 5.2 m people in it. Germany though has over 80 m so it makes sense.
 

Tyaren

Well-Known Member
Standard Donor
Wow that is actually quite a long time to get from place to place and I've seen that you can see Lestallum from Duscae so I can imagine now how long it could take between some places. That's good since I want it to be a real journey between settlements.

Isn't Eos the nae of the continent? I think Lucis is the country that the city of Insomnia is in. I know that there's a couple of countries revealed to be apart of the continent of Eos but I'm not sure about another continent. It's good to see that it doesn't get linear for most of the game though until the very end.

And lol yeah Scotland's not got many since it only has 5.2 m people in it. Germany though has over 80 m so it makes sense.

Yes, you really could see Lestallum from Duscae far in the distance, but only at night when Lestallum's lights were on. That was actually pretty amazing back in Episode Duscae. We didn't know much about the world back then and Tabata had only mentioned that there was a city in the vicinity. Knowing that there were clear boundaries that you couldn't cross, it was actually amazing that you could still see the city in the distance and that it even switched on lights at night.

The whole world/planet is called Eos. Lucis is a country but is also referred to as a continent in the game. When Cindy gives you the map it is called "map of the continent" and it only shows Insomnia, Leide, Duscae and Cleigne:

nwXeLdD.png


The continent and country of Lucis is now also completely surrounded by the sea. Years ago it was still connected to the rest of the landmass:

FFXVMapNoted2.png


Lucis is the Northeastern part of the map, the "Huge Structure" being Insomnia.
 

Jadeinchains

Well-Known Member
Yeah it's incredible to be able to see the world at that level of detail that you can see miles away to cities. And wow I didn't know that so the planet is called Eos! I guess It makes sense too that a continent could be the name of the country that's good to know, So I wonder then if that means the explorable area of the game is the whole surface of the planet or only some of it?

Hopefully It's explained more in the game what's the countries, Continents etc so that we know more clearly because I'm always interested in things like that but It's kind of confusing right now! XD And wow Insomnia is insanely huge!
 

Hayabusiness

Well-Known Member
Hmm... I guess it looks less jaggy, but the original is still a stunning game regardless.
Hopefully they have improved the gambit system by not making us have to buy or find the targets...
 

Nikotsumi

Well-Known Member
I'm not interested in this, since I don't see "noticeable" or big graphical improvements and I didn't like the battle system, however this reminded me how awesome environments are in FFXII, the Salikawood and Phon Coast are still so beautiful and impressive imo.
 

Tyaren

Well-Known Member
Standard Donor
Alright, I finally took the time to watch the FFXII gameplay video...and I have to say I really don't think this is for me anymore too. :/ Even though the levels/dungeons are in some case wide and branched-off, everything still feels so on rails and just about killing one mob of enemies after the other after the other after the other. Like in FFXIII actually. I'd went crazy... @__@ In FFXIII the combat, characters and effects were at least gorgeous to behold but in FFXII it looks visually very bland. I am sure there is more below the surface to it (similar to Xenoblade Chronicles, which had a similar combat system). I'm just talking about the visual side of things which would get boring soon.
One thing that would also really annoy me is the sectioning of each level. I wonder if they couldn't have stitched them together on the PS4. I guess they did this back then because of hardware limitations on the PS2. Just as the enemies appearing out of thin air in a radius of 10 metres around you. Stitching together everything might be more work than it seems but couldn't at least the loading times be shorter? In the jungle level were some loading times of 5 seconds. That doesn't sound much on paper but during gameplay it would really annoy me. It already annoyed me watching the game for less than 20 minutes.

I really love the art style and music of this game though. Just imagine this game in today's graphics. It would be so amazing and like an illustration come to life. O: I hope FFXVI will have a more stylized high fantasy setting. Even though I love FFXV's realistic look, I'd like it more artistic next. :)
 

Hayabusiness

Well-Known Member
FFXII is not on rails aside from the main story path, you are mostly free to do what you want and there is many sidequests and bounties to hunt. Heck... You are bound to get out and do side things because then you get too weak.

Yes, the beginning of the game is very linear and long (like up until the mines level), but it serves as an opening. You can still literally go and do what you want most of the time, no, I'd say you are encouraged to, since everything is highly expensive and equipment doesn't pay itself.

The sectioned areas are because the PS2 was not only old hardware at the time, it also was extremely underpowered compared to its competition, towering only over the Dreamcast, and if they were to make everything seamless it would be too much work. I have no idea why the loading times are not shorter, but it never felt annoying to me in the original game, and it was definitely less than 5 seconds.

Now, the locations, outside of the cities, the world is very PS2 looking and while I like it, it's not on par with the INCREDIBLE architecture. FFXII's inner locations and cities are all stunning and the result of an art team who worked their ass off and succeded.
Yes, I will try to post pics in the Vidiya Art Thread.
 

DestructionBomb

Well-Known Member
Standard Donor
#when's_dissidia

Oh man, I can imagine on the weekend for days off playing it. I do hope the initial story is good and more dialogue from each character to another.

FFXII is not on rails aside from the main story path, you are mostly free to do what you want and there is many sidequests and bounties to hunt. Heck... You are bound to get out and do side things because then you get too weak..

FFXII hands down had the best bounty quests system in the series by far. The game itself takes awhile to grasp while trying to understand what goes here from plot to plot, I did enjoy it though. Combat system can put people to sleep and I can definitely see why, but the summons in the game was incredible. Zodiark's attack use to blow people speakers out.

NOTE: If you value your speakers, turn the volume down when Zodiark's super comes out. Not joking here, the sound amplifies from the explosion that can legitimately ruin your sound barriers. It is like that in the real game too and can ruin TVs back then. If you use headphones turn the volume down because it can break your ears.

With FFXV coming up, Ramuh summon animation and super drew me into FFXV even more. Hopefully they are used often for battle plans. Final Fantasy games these days have times where summons become useless because the character's battle stats can win battles without them.
 
Last edited:

Tyaren

Well-Known Member
Standard Donor
Playstation Access plays World of Final Fantasy:


As always they do a good job at showing and explaining the game to you while being funny and the biggest FF nerds. :) I Just watched the video for them. XD
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top