So, I thought with DOA5U coming to a close now with LR on the horizon it might be interesting to reflect on the changes Hayabusa has gone through between the final patch of Vanilla and the final patch of Ultimate. There are bound to be things I missed, so feel free to remind me of anything that should be added.
SAFETY ON GUARD


Changed from -5 to -3




\

Changed from +9 to -14




\ 

\ ONGYOIN 

Changed from 0 to -1



Changed from 0 to -1

\ 


Changed from 0 to -5


Changed from +6 to +4

Changed from -16 to -18
:[[p+k]]: Changed from +23 to +15
ONGYOIN
:[[P]]: \ BT 
:[[P]]: Changed from +23 to +15

Changed from +2 to -14
NEW MOVES


Unsafe tracking mid




\ 

Unsafe mid punch

\ 



\

Replaced by new unsafe move with intermittent active frames


Long-range, unsafe, semi-tracking move with intermittent active frames





\ 


\ SS 

Derivative 9P hop added



On-hit teleport






:f360:
Low-throw Izuna

:[p+k]: Power-launcher added
HiCounter

New animation and additional frame advantage
OTHER CHANGES



\ 
\ 



Changed from +13 NH to +7 NH



Changed from +7 NH to -5 NH

Changed from -6 to -2 NH

Damage changed from 24 to 22
ONGYOIN
\ BT
Damage changed from 15 to 18

Changed to CH slide-bound



Changed to CH slide-bound
- Changed hitbox, allowing for CB after 

Ongyoin
- Changed to not wall splat when near wall
SAFETY ON GUARD
ONGYOIN
NEW MOVES
HiCounter
OTHER CHANGES
ONGYOIN
Ongyoin
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