Sora
Member
After 7 hours, a combo video for Helena! 
Skip to 1:11 for the combo content
AI Settings:
- Fast Stagger Recovery
- Action: Standing
- Reaction: Guard All
DISCLAIMERS!!!!:
- I do not claim creating these combos -- these are a mix of my own ideas and freestepdodge's content.
- 'Technically', not all of these combos are guaranteed. Some of them are stagger recoverable, but only in the fastest time possible (and starting at the first frame of the stun). These combos have the AI on 'fast' recovery, making these combos realistic in a match even if an opponent is trying to stagger recover. I go over this in the first minute of the video.
- I have tested these combos on both normal and counter hit (except for counter hit-only combos and P+K--I'm demonstrating that as a punish on recovery frames). They work fine either way.
- These are NOT all her combos. She has so many that it's hard to count. This is just to give the viewer an idea of her safest/evasive options to go into combos.
- I do not and will never claim these are optimized damage combos. That's not the point of the video. The point is to show how she can continue her stun strings while keeping the opponent guessing.
- And finally, this is a basics video. No tech traps, incomplete strings or any of that sort yet -- that'll come later.
I come from Soul Calibur and this was how I trained combos -- I set the AI on reaction: all guard and see if the combo connects. The result is that all the combos in the video connect on NH and CH, unless it specifically says NH/CH only. I've tested the integrity of the AI's reaction via the record function (and trying the combos on myself) and can confirm its the same result.
Also, I've set fast stagger recovery as my personal standard since I don't think anyone can do fastest stagger recovery every time in a real match. So, this video contains 'this-will-most-likely-hit' combos.
The only thing I missed (for a reason) is P+K on CH-- I know it launches on CH. I just haven't found a combo-video worthy combo for it though other than 236PKP. That said, ducking the active frames of a high and hitting on recovery frames results in NH (please correct me if I'm wrong), so NH P+K still has a use.
Skip to 1:11 for the combo content
AI Settings:
- Fast Stagger Recovery
- Action: Standing
- Reaction: Guard All
DISCLAIMERS!!!!:
- I do not claim creating these combos -- these are a mix of my own ideas and freestepdodge's content.
- 'Technically', not all of these combos are guaranteed. Some of them are stagger recoverable, but only in the fastest time possible (and starting at the first frame of the stun). These combos have the AI on 'fast' recovery, making these combos realistic in a match even if an opponent is trying to stagger recover. I go over this in the first minute of the video.
- I have tested these combos on both normal and counter hit (except for counter hit-only combos and P+K--I'm demonstrating that as a punish on recovery frames). They work fine either way.
- These are NOT all her combos. She has so many that it's hard to count. This is just to give the viewer an idea of her safest/evasive options to go into combos.
- I do not and will never claim these are optimized damage combos. That's not the point of the video. The point is to show how she can continue her stun strings while keeping the opponent guessing.
- And finally, this is a basics video. No tech traps, incomplete strings or any of that sort yet -- that'll come later.
A friendly piece of advice, when trying out combo's in training mode go to Training Settings > (4) Counters > Always Counter. This will help you build practical combo's that will work in matches.
I come from Soul Calibur and this was how I trained combos -- I set the AI on reaction: all guard and see if the combo connects. The result is that all the combos in the video connect on NH and CH, unless it specifically says NH/CH only. I've tested the integrity of the AI's reaction via the record function (and trying the combos on myself) and can confirm its the same result.
Also, I've set fast stagger recovery as my personal standard since I don't think anyone can do fastest stagger recovery every time in a real match. So, this video contains 'this-will-most-likely-hit' combos.
The only thing I missed (for a reason) is P+K on CH-- I know it launches on CH. I just haven't found a combo-video worthy combo for it though other than 236PKP. That said, ducking the active frames of a high and hitting on recovery frames results in NH (please correct me if I'm wrong), so NH P+K still has a use.