Inertia
New Member
Hello all, first time poster here. I just picked up this game. I'm not really new to the series but I just started playing fighting games more competitively about last year after MK9 came out. I felt compelled to post here because I'm struggling coming to terms with the flow of this game.
So, the first thing I've noticed, is that there seems to be hardly any (if any) strikes that leave you neutral on block. What I take from this is that since after every exchange (even safe) you are left at disadvantage and basically are forced into a mixup situation where either you opponent is guaranteed a strike or throw? How can you maintain pressure with this being the case? But, being on the other side of that situation isn't necessarily better as you could eat a hold or possibly a full combo? Apart from a move/string being safe or unsafe, your options seems pretty much the same. Strike, hold/block, or throw.
So all things being equal, it seems to me that most situations come down to either a big guess/random outcome or it becomes a footsie/spacing game. Is this pretty close or am I missing the big picture here?
So, the first thing I've noticed, is that there seems to be hardly any (if any) strikes that leave you neutral on block. What I take from this is that since after every exchange (even safe) you are left at disadvantage and basically are forced into a mixup situation where either you opponent is guaranteed a strike or throw? How can you maintain pressure with this being the case? But, being on the other side of that situation isn't necessarily better as you could eat a hold or possibly a full combo? Apart from a move/string being safe or unsafe, your options seems pretty much the same. Strike, hold/block, or throw.
So all things being equal, it seems to me that most situations come down to either a big guess/random outcome or it becomes a footsie/spacing game. Is this pretty close or am I missing the big picture here?