Help me understand this game

WiZzYx

Active Member
Get a victory in this game, is easy. I'll give you an explanation step by step.

1-Pick Jann Lee or Gen Fu.
2-Block.
3-Wait that the rival finish their combo/string.
4-Inmediately start a string with a high crush.
5-A half second later, press punch or kick.
6-Another half second later, press kick/low kick/punch/low punch to extend the stun.
7-Repeat this twice.
8-At this point of the stun threshold, execute a Critical Burst.
9-Execute a launcher.
10-Do a juggle.
11-Repeat the whole process once again, from the step 2.
12-You win the round.
13-Do a taunt.
14-Celebrate.

14a-If the rival guess your attack in some point of the string, get back to step 2.
 

phoenix1985gr

Active Member
The games you just mentioned, plus DOA and VF.

So basically all of them.


In Soul Calibur unless the move is a guard break is negative on block (or at least 90% of them) Pyrrha and Natsu for example dont have any non gb positive on block but i guess chars like NM could have not sure
 

Prince Adon

Best in the World!!!
Premium Donor
It's hard trying to get this community to build when you're sharing it with a bunch of morons.
 

Musourenka

Active Member
In Soul Calibur unless the move is a guard break is negative on block (or at least 90% of them) Pyrrha and Natsu for example dont have any non gb positive on block but i guess chars like NM could have not sure

Could've sworn Pyrrha's 4B is + on block, unless they messed with it in a patch.
 

Rikuto

P-P-P-P-P-P-POWER!
In Soul Calibur unless the move is a guard break is negative on block (or at least 90% of them) Pyrrha and Natsu for example dont have any non gb positive on block but i guess chars like NM could have not sure

A guard break guarantees a followup CH. You're thinking of lightning, which is just a visual effect for some attacks and is often allocated with frame advantage. There are plenty of attacks that give frame advantage on block. Just not the majority of anyones movelist, save Maxi/Viola.

In 2D fighters most regular attacks give frame advantage but generate pushback so eventually you can't do anything with it. 3D fighters typically create less pushback, so they have to compensate with more disadvantage. That doesn't mean frame advantage doesn't exist, it just means that there are specific moves set aside for it.
 

GLoRToR

Active Member
It has been said before but let me sum this up.

This game has no definitive way to win, there is a counter to everything. In theory anyway. So anything your opponent comes up with, you can respond to and blow them up if they overcommit. That is why people who are used to one-way launchers and crappy game mechanics revolving around those are so pissed at DoA.
 

Rikuto

P-P-P-P-P-P-POWER!
It has been said before but let me sum this up.

This game has no definitive way to win, there is a counter to everything. In theory anyway. So anything your opponent comes up with, you can respond to and blow them up if they overcommit. That is why people who are used to one-way launchers and crappy game mechanics revolving around those are so pissed at DoA.

Funny that nearly everyone who actually does well at the game shares the same opinion as the ones who refuse to play it.

But if us horrible people didn't play the game, literally no one would.

I wonder why that is?
 

Rikuto

P-P-P-P-P-P-POWER!
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To be fair, it isn't nearly as painful to play as DOA 4 was.
 

phoenix1985gr

Active Member
T
Its +0 on block, always has been. Pyrrha doesnt have any moves that give + on block aside from guard breaks.


Omegas 4b is + on block so yeah there are attacks that give advantage on block but they are few (i still think pyrrha and natsu dont have any though)
 

GLoRToR

Active Member
Funny that nearly everyone who actually does well at the game shares the same opinion as the ones who refuse to play it.

But if us horrible people didn't play the game, literally no one would.

I wonder why that is?
Like it - play it.
Don't like it - don't play it.
 

GLoRToR

Active Member
Seeing as how the people who claim to like the game don't actually play it, this point is largely invalid.

I will continue to collect money in their stead.
I can only speak for myself: I actually do, in my meager spare time.
I'm waiting to see what will get patched and what the more experienced players (ie yourself and the others) can teach me on the forum before I dive into it headfirst.
 
I don't know if I'm misunderstanding these advantage or disadvantage after attack comments. Are people saying that they would like to have a larger number of moves that give them the advantage after they attack their opponent? If so, why? If not, then what is the reason for the desired request?

To me, it seems absurd...a standalone jab to causes enough block-stun to give ALL characters frame advantage. Jabs -- and any other light attack -- should rarely be positive on block.

Even with +2 on block, you're talking frames, not seconds. You're not in a situation much different than the one when you were -2. Sure, you've 2 frames -- not seconds -- of advantage to beat me to the proverbial (literal) punch, but I contend, that's looking at it from a very shallow angle. My options in response, have not changed. You still have to predict (guess) my reactions to capitalize on the small advantage you've gained. I couldn't punish you before, and I can't punish you now. What really was gained?
 
Thanks for everyone's input so far. But, to be clear. I'm not really to concerned about safe/unsafe so much as general disadvantage from nearly all moves/strings. It just seems that there is no way to maintain pressure after a blocked move. I mean I spent about a day in the lab and couldn't really find anything closer than -3 on block.
Anytime any move is blocked, the striking advantage is given to the defender and the overall situation is more or less reset. Assuming perfect inputs (which is possible at high level) on both ends (disregard high/low mixups) this reduces the game to random chance (either party can eat damage at this point) or it becomes a spacing game where timing and patience prevails. (i.e. just outspacing a move to bait a wiff and going in for full punish)
Seeing as you didn't have the game long, you probably hadn't unlocked the VF characters at the time of your posting. The VF characters would seem a good fit for you, based on your topic.
 

WAZAAAAA

Well-Known Member
Get a victory in this game, is easy. I'll give you an explanation step by step.

1-Pick Jann Lee or Gen Fu.
2-Block.
3-Wait that the rival finish their combo/string.
4-Inmediately start a string with a high crush.
5-A half second later, press punch or kick.
6-Another half second later, press kick/low kick/punch/low punch to extend the stun.
7-Repeat this twice.
8-At this point of the stun threshold, execute a Critical Burst.
9-Execute a launcher.
10-Do a juggle.
11-Repeat the whole process once again, from the step 2.
12-You win the round.
13-Do a taunt.
14-Celebrate.

14a-If the rival guess your attack in some point of the string, get back to step 2.

The lack of Dragon Gunners make this guide invalid.
 
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