Alright, clearly wasn't clear. So:
Get stun, hit 4k then hit f+p. You can then
1) Let the takedown from 4fk f+p go; if they hold high or mid you catch them, if they stagger escape or hold low you should end up with slight advantage.
2) Cancel the takedown with f, in which case you can use any of the takedown cancel options.
3) Cancel the takedown with f, tap f again, and then use a throw or 6p or 66f+p after the takedown cancel animation finishes. You should have enough advantage that 6p will actually combo and a very slightly delayed 236f+p should catch them coming out of stun. If they low hold too early you can probably catch them before they recover. If they start freezing up 7k is good here too. You can mix between charged and uncharged to get the guard break.