Tenryuga
Well-Known Member
I guess, considering hitomi`s insane wall carry juggles and those wall oki set ups you just mentioned, she is probably ment to be played environmentally.
She is. IMO its not worth the meager damage midscreen to force 50/50 oki setups with her when you can easily bait holds to 6T which not only provides satisfying damage when you count the hi counter damage + the strike damage you dealt beforehand but keeps the momentum. What I would use with her however is threshold break knockbacks; more specifically with 3K. Most opponents I encounter like to SE Hitomi since a good amount of her stuns don't allow anything but high launchers when she is SEed. Since 9K is denied when this occurs it opens up for 3K and you can do things like 3K > 3K or 3K when you are near the end of the threshold to get a hard knockdown that is difficult for the opponent to tech on reaction. It pretty much guarantees you a run up 2H+K.
Her wall carry is also something I lol at because you can be 3/4ths of the screen away and all you need is a juggle into PP4PPP and they HIT the wall / dangerzone whereas other characters juggles with knockback would have the character roll in front of the wall but not hit it.
On levels with alot of open space though I recommend doing 4KK > 66PK if possible. It is one point less damage than PP4PPP and less knockback but gives Hitomi more time to get better positioning which IMO is more valueable over the farther knockback on those kinds of levels.
She is such an underrated character man. Definitely not the best of the best but she can hang.
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