ninjaguy446
Well-Known Member
Hi everyone. I was thinking about trying out Hitomi. Could you please tell me what Hitomi's main playstyle is? Thanks
I'd say rushdown with 2 good whiff punishersHi everyone. I was thinking about trying out Hitomi. Could you please tell me what Hitomi's main playstyle is? Thanks
Thanks! I'm contemplating either having Hitomi or Kasumi as my secondary. Maybe I'll have both. As you can tell, I main Helena.I'd say rushdown with 2 good whiff punishers
Oh okay. So she's mainly whiff punisher? Thanks again.She's not a rush down character. She's not safe enough nor does she have the frame advantage to pull it off. her strongest tools are at mid range where she can easily whiff punish you. This is why most of her strings knock you away.
Sometimes I do a slight pause using that combo since the cpu likes to block everything & it helps....well, sometimes.Sorry lol I didn't display it right. I use almost always while they're grounded the kick forces them up and i delay the last punch depending how slow they get up. The second punch wont connect at all but the last one will. Hit or miss basically. Try it out and let me know.
Dead thread, I know, but hopefully people will still respond on here. I've got more of a newby question. What are some of hitomi's best mix-up combo's? At the level that I'm playing, I find myself playing a lot of players that, like myself, have no problem blocking highs/mids, but once you start mixing it up, you're very likely to hit lows. What are some of hitomi's safer low hits that I can combo into? I know I can use like, the 2 f+k low sweep, or 2kk, but what low hits lead into a stun? I get stuck just knocking down my opponent, and being back at square one, what can I do?
Thank you for any anwers!!
Well, some general tips is to experiment with different setups.
If you look at the framedata
http://www.freestepdodge.com/wiki/hitomi-frame-data-doa5u/
You can get an understanding of what is fast (if you both start a match you will initiate at the same time, thus the ones with the fastest frame attack usually wins). Don't worry about the other stuff for now.
If you need a general guide you can look at
Tells you how many frames you can delay an input before the string goes back into recovery frames.Thanks. got one more noob question about the frame data. So what exactly is the 'delay frame' information telling me. I get everything else on the frame data chart except for that.
Thanks again!!
Hey guys. Reading this thread and there is a LOT of good info on this character. I am new to DOA in general, and chose Hitomi because I always like the karate types in fighting games.
One question. for Hitomi's low kick counter. Is there anything that is a guaranteed hit after that? been trying to find something to punish with after I land that, but no luck.
Thanks in advance.
I should probably read this thread, Hitomi is my favourite female character and she's the perfect tag partner to my main man Ein.
I really would like to get in gear with her and help myself defend against her as well haha.
Most decent Hitomi's eat my Ein up as if he was a small snack lol.